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I wondered if the article would make mention of the parallels to Station Eleven. Neat.

It's always nice to see players create their own game or story on top of what they're given. I'm reminded of a RP focused telnet MUD I played in the dialup days. There was a sort of roleplay credit system where you'd earn points from other players for contributing to the overall story and atmosphere. You'd get prizes from the admins such as custom content (sort of the textual equivalent of cosmetics in graphical games) after earning enough points.




That's a really awesome idea, I was just thinking coming into the thread that it'd be cool if there was a way to actually motivate players to do this more, and frankly, "play the game" less.

The most fun I ever had in multiplayer games was when things went against the game itself. Funny interactions with reps in WoW, working with the enemy faction in WoW to ensure that literally nobody is allowed to leave a given town of either faction because, why not? Walking around CS source maps and just speculating about wtf the maps actually were, like, is de_dust2... just... a road in some town?

Anyway I'd love to hear about more games with these kinds of interactions. According to what I see on youtube, the final fantasy MMO seems to have this kind of things in droves. I wanted to explore it but I found the actual gameplay to be mind numbingly grindy and was turned off by that, plus lots of people telling me it sucks until level cap.


There's a huge community of roleplaying GTA 5 custom servers. Some take it pretty seriously and have really talented actors/performers.




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