Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Thanks a lot <3

Unity was chosen because I am a C# guy coming from XNA, and Monogame was super rough at that time. Also it allowed us to really focus on the gameplay and not too much and the engine, while having access to all consoles. We still had a lot of headaches with it… Now I’m considering switching to something but I’m glad I had that experience on a mainstream and fully documented engine.

Best of luck with your game, if you need advices send me an email via the Steredenn or Flipon contact address.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: