> I'll note that I've restored AI being deterministic in my project.
Are you the OpenAge author, or maybe Voobly? I've never read such detailed info on AoE's internals online. Thanks for the post.
> In practice, contemporary Intel/AMD chip families produce bitwise the same result, however those around the time of AoE are known to diverge on results to some small margin
That little bit of validation I needed for why I avoid AMD CPUs. (not entirely serious)
No, I'm quite the outsider to the community having only been involved in the game for a few years (besides as a teenager when it was released) and working alone.
The project in question --a platform for AoE2 multiplayer /w general game improvements-- is currently under development, although the core game/MP has been functional for over a year now and our little beta-testing group plays regularly.
Are you the OpenAge author, or maybe Voobly? I've never read such detailed info on AoE's internals online. Thanks for the post.
> In practice, contemporary Intel/AMD chip families produce bitwise the same result, however those around the time of AoE are known to diverge on results to some small margin
That little bit of validation I needed for why I avoid AMD CPUs. (not entirely serious)