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I think this is a “must-read” for anyone, even if you aren’t in game dev or doing networking stuff. There’s just so many mini “eureka!” nuggets to enjoy.

I think that internet multiplayer is possibly one of the hardest things in game dev (use an engine that gives it to you!!!) despite feeling like some little sideshow.

I imagine Blizzard and Westwood have similar stories from the 90s.







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