I think this is a “must-read” for anyone, even if you aren’t in game dev or doing networking stuff. There’s just so many mini “eureka!” nuggets to enjoy.
I think that internet multiplayer is possibly one of the hardest things in game dev (use an engine that gives it to you!!!) despite feeling like some little sideshow.
I imagine Blizzard and Westwood have similar stories from the 90s.
I think that internet multiplayer is possibly one of the hardest things in game dev (use an engine that gives it to you!!!) despite feeling like some little sideshow.
I imagine Blizzard and Westwood have similar stories from the 90s.