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Except Pathfinder is literally right there. Wizards of the Coast has no monopoly.



Percentage of games on Roll20 in Q1 2014:[1]

Pathfinder: 24%

D&D 5E: 20%

In Q4 2021:[2]

D&D 5E: 55%

Pathfinder 1E+2E+Starfinder: 5%

Pathfinder 1E, 2E and Starfinder all rely on OGL 1.0a content.

1: https://blog.roll20.net/posts/the-orr-group-industry-report-...

2: https://blog.roll20.net/posts/the-orr-report-q4-2021/


The problem with using those numbers as-is as an indicator of game system popularity is that Roll20 sucks for non-5e systems and a lot of people have jumped ship to Foundry VTT [1], which has much better mechanical support for various game systems.

[1]: https://foundryvtt.com


A someone who currently plays in four weekly games, I don't know a single person that has actually switched from Roll20 to Foundry, despite me recommending it and everyone agreeing it's the superior product in many ways.

Roll20 still has the overwhelming supermajority of the VTT market, Foundry is the Linux of VTTs.


I play PF2e and the entire community seems to have switched from Roll20. At least all of the DMs in the online living world I was part of, my regular games, and all of the PF2e games I see listed on various LFG subreddits.


I've got to wonder how many people are just simply using Discord plus Owlbear Rodeo, or even just Discord by itself.


I am an Old School Essentials ref and I use Owlbear + Discord for everything. Works very well. I respect Foundry but it's too heavy for my needs.


So on the official starfinder discord GMs LFG channel, of the last twenty games:

Foundry: 7

Roll20: 7

Unspecified: 2

Fantasy Grounds: 1

Discord only, no seperate VTT: 1

Owlbear (never heard of this one before): 2


we did, about a year ago.

Some of us use d&d beyond with it, some not. I think the dungeon master prefers foundry much more than roll 20.

What it took was the dungeon master saying we shall do this, a session or two to work out the kinks, and one other player who gained expertise enough to explain game play mechanics (e.g., use the x key) to the rest of us (to offload some of that burden from the dungeon master)


The methodology for these numbers changed in Q2 2019[1], so I don't think it's safe to compare 2014 numbers to 2021. However, Q2 2019 is well before FoundryVTT exited beta, so it is safe to look at the 2019 numbers and draw conclusions about online play:

  D&D 5e: 51.87%
  Uncategorized: 14.27%
  Call of Cthulhu: 9.48%
  Pathfinder: 6.46%
[1] https://blog.roll20.net/posts/the-orr-group-industry-report-...


This rules change is aimed specifically at companies such as Paizo. Pathfinder is based on 3.5e, which was covered under the OGL, and going forward they must pay 25% of their revenue to WotC, and cannot sell any content for the system outside of printed material (no video games, etc)


Only for content Paizo makes that's based off of OGL 1.1

What's WotC going to do about all the Pathfinder books out there? Round them up and burn them? Those Pathfinder books are still licensed OGL 1.0 by Paizo.


    Only for content Paizo makes that's based off of OGL 1.1
The key here is that this is dependent on whether or not WotC can revoke the older licenses. Part of the issue here is there's a clause in OGL1.0 that suggests it's possible for WotC to come along at a later time and basically change what is considered an "authorized" license.

The language[1] is in #9:

    9. Updating the License: Wizards or its designated
    Agents may publish updated versions of this License.
    You may use any authorized version of this License
    to copy, modify and distribute any Open Game
    Content originally distributed under any version of
    this License.
This reads to me like they can come along at a later time and essentially say "OGL1.0a is no longer authorized" and thus everyone will be forced to move to 1.1 or cease any distribution of content issued under that license.

Whether that's enforceable is really down to what a court says.

[1]: https://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf - Page 2


Who could possibly be claiming that WotC is going to go from house to house looking for already purchased material under a license that was entirely legal at the time?

Also, all copyrights and patents are monopolies. To say that D&D has a monopoly on D&D after revoking permission for the public to create content based on D&D can't be controversial.


> Who could possibly be claiming that WotC is going to go from house to house looking for already purchased material under a license that was entirely legal at the time?

Cool. So I copy Pathfinder 1.0's rules, using the license Paizo gave me in the Pathfinder 1.0 rule manual. Its almost the same system as D&D 3.5, but the license is from Paizo, not from WotC.

If WotC lawyers come after me, they can pound sand.

> Also, all copyrights and patents are monopolies. To say that D&D has a monopoly on D&D after revoking permission for the public to create content based on D&D can't be controversial.

They gave it away using OGL 1.0. There are now game systems based off of Pathfinder (itself, also an OGL game). Does WotC's sudden revocation of the license somehow apply to my Pathfinder books?

They didn't even write Pathfinder. It'd be insane for them to try to revoke my Pathfinder license of OGL.


Why is this insane? It seems like you're simply describing derived works. The reason derived works are so reliable in open source software is that the license grants used to do the derivation are irrevocable. But licenses are revocable by default; GPL goes out of its way to be irrevocable. The concern (and Hasbro's recent statements) is that 1.0a does not.


GPLv3 does, but GPLv2 has basically the same language as the OGL v1.0a in terms of the revocability, share-alike nature and "or later" clause, just with GNU replaced by Wizards and software references like the distinction between source and binary removed (in fact, it seems likely the OGL just copied GPLv2)

Apache prior to 2.0, all versions of MIT or BSD also do not go out of their way to be irrevocable.


Yep. I'm not super interested at all in tabletop RPGs, but the licensing controversy here is super fascinating. I've read some reasons for OGL 1.0-reliers to be optimistic, but the whole thing seems pretty unsettled. If 1.0's revocability holds up, most HN'ers assumptions about how licensing of WOTC property works are going to be broken, because we've gotten so comfortable with FOSS's comparatively sane norms.


Like, if Wizards does get their way here, it seems like a death knell for the MIT, GPLv2 and BSD licenses in their current form. It would render them unwise to use in commercial code or as referenced dependencies of open source codebase as the author could revoke it any time, as well as invalid to incorporate MIT or BSD code into GPLv3 or Apache 2.0 licensed projects as you do not have the permission to grant an irrevocable license to your sublicensees


No: the irrevocability of the mainstream FOSS licenses has already been tested.

People are doing a lot of axiomatic reasoning on this thread: "FOSS works this way, so the WOTC license should work similarly". Nope! Your best bet is probably just to go read actual legal analyses (that's all I'm doing, reading and relaying things).


The legal analyses I've found fall on one of two sides:

1. IP licenses, especially one sided take it or leave it licenses, are revocable, sometimes even if the license expressly says otherwise because of restrictions on perpetuities.

2. A license turns into a contract when there is consideration from the other side. Licensing your own work under a license because of a virality/share-alike clause has mixed reactions on if its consideration but more fall on the side that it is than it isn't.

Neither of these positions would seem to be to distinguish the OGL from GPLv2 here, and position 2 would set a position where OGL is not revocable but MIT/BSD are.


Yep, that's the optimistic argument as I understand it.


This isn't really the case. The text of the OGL v1.0a is really very terse, especially compared to the GPL v2.

Further, there's also quite a well established argument that the GPL v2 would withstand an attempt to revoke the license: https://copyleft.org/guide/comprehensive-gpl-guidech8.html#x...

The text that that argument relies on in the GPL v2 is simply not present in the OGL v1.0a.


Creative Commons also made the same change at about the same time. I wish I knew more about why exactly everyone did this -- I haven't been able to find contemporary discussions that are clear, although I suspect I just haven't looked hard enough.


From OGL 1.0:

> 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

Just because OGL 1.1 exists doesn't mean that OGL 1.0 / clause 9 stops existing. My license to use OGL 1.0 works seems to continue.


See above. Whether "1.0 keeps working" is (as I understand it) the revocability question. If it's revocable, 1.0 does not keep working. If it isn't, it does.


Copyright doesn't cover game mechanics, just the specific expression of them.

There are even entire game lines that mechanically recreate older editions of D&D in their entirety, all of which are entirely legal under copyright law.


That's a non-sequitur. Monopoly is about being powerful enough to engage in anticompetitive practices and the rest of the market not being able to just ignore you, which WotC certainly is here.


Network effect, same as no one is switching to new messagners.




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