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In the pathological case, the steam overlay needs zero effort to "implement". It works out of the box in most cases when the application is launched via the Steam launcher.


It only works for DirectX, OpenGL, Metal, Vulkan: https://partner.steamgames.com/doc/features/overlay

It also uses heuristics to find the right window that can lead to issues. Not a common problem, but one I unfortunately ran into :(


What other rendering backend options are there even these days?


Electron and other HTML runtimes are what I had in mind. I’m not sure what renderer they use, but it’s something else.




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