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> Does CMake have to generate the file and pass it through the special compiler? Can't it be done separately, before CMake is run?

No, it cannot be done before CMake runs. It is a target like any other build target. It depends on other files or targets, and should be rerun if any of them change, and if it is rebuilt, there are other targets that depend on it and should be rebuilt, and so on.

The entire point of the build system is to concisely and accurate specify the build graph, and only rebuild what is necessary.




Ok let's take a concrete example. Say you have proto files (seems likely in a big system). Whenever you change a proto file, you know that you should run protoc, and then run CMake. If you add a proto file, not only you need to run protoc on this new file, but you need to tell CMake about the new generated file(s).

For the big majority of projects out there, it seems to me that it is perfectly fine to handle that manually, because projects are not that big. Do we agree on that?

Then of course, if you are a GAFAM with a huge monorepo, probably you need more advanced tools (they don't build their own tools for nothing). My feeling, though, is that most people complaining that CMake is crap actually work on small projects and can't be bothered to run protoc manually "because their philosophy is that it should all work with one button".


No, I don't agree that having to manually run protoc after modifying a proto file is even slightly reasonable. That is exactly the sort of thing which the build system is there for, and the idea of not spending the few minutes it takes to automate that is baffling to me.


I automate it by putting it in a script that I call manually when needed, instead of spending days trying to have cmake run it.

Now it's not a pain for me, and apparently you're on the side of those who find cmake painful. Not sure how unreasonable my way is :)


> For the big majority of projects out there, it seems to me that it is perfectly fine to handle that manually, because projects are not that big. Do we agree on that?

Let's also agree that every time you change a .cpp file you compile it, and every time you change a .h file you compile all the affected .cpp files.

No we don't agree on that. That is the entire point of having a build system.

Even proto files you gave as an example, may import other proto files. When you change one of the imported files you have to recompile all proto files that import that file, transitively.

I have, unfortunately, worked with build systems that do not capture all dependencies and systems that capture way too many dependencies. The former resulted in many hours spent debugging non existent problems, and the latter resulted in many hours spent waiting for compilation to finish.




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