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I did, mostly for Metal-based rendering. It's great if you want to mix Apple's Objective-C APIs with your own C++ code.


Which is a much better solution than using the incomplete C++ bindings released earlier this year.


this? https://developer.apple.com/metal/cpp/

Doesn't it just use objc/runtime.h and if anything is missing you can just add your custom api calls?


That is exactly it, the additional effort to add missing calls, no Metal frameworks integration, it is mostly for basic workloads.




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