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https://www.newaudiotechnology.com/

A shared friend introduced me to someone who claimed to be a struggling Hollywood genius. We were all drinking at some university party. He told us about all the cool shit he would do if only technology wasn't so bad. So I built a tool to solve his issues. To my surprise, he used it on the Expendables 3 blurays. Later, the audio crew for George Lukas' Red Tails praised the tool in an interview. Hollywood guy got grammy nominated. I got paid first for development and then licensing fees. But I mostly like it not for the financials, but because this way my software made it onto a few magazine covers :) I collected all of them.



I'm a bit confused - this doesn't look like a quick tool built to solve one issue - this links to what appears to be a whole company with many sophisticated products. You did this all yourself?


Wow I didn't expect this to get so much attention.

Yes, I built all these products.

The tools have a shared C++ core library and then I did the DAW integrations and platform-specific GUIs with JUCE, which is a cross platform C++ toolkit popular with audio people.

The original issue that I solved was simply mixing a large number of inputs down to something like 22.2 cinema surround based on mathematical formulas. Instead of the user dialing in 24 knobs, they type in XYZ coordinates and the math decides those 24 knobs for you.

Later versions then added animation, control surfaces, the headphone surround sound, and MPEG-H export for live TV.

All the initial release versions were 1 programmer x 3 years. By now, I've moved on and nowadays they have a small team to do maintenance, support, upgrades, etc.


Wow, 22.2 is pretty crazy: https://en.wikipedia.org/wiki/22.2_surround_sound

When you say you can input XYZ coordinates - I couldn't help but wonder, is this sort of thing ever hooked up to motion tracking?


Back then, people used it for live art performances, so I added a protocol to stream in the positions real-time. The ARRI mixing desks have the same protocol, so capturing motion data into your DAW is definitely doable.


This used to be the way. Now it takes a whole team to put a textbox on a Web app.


No. It's just what we chose - http://www.radicalsimpli.city/


I have never seen this chart before today http://www.radicalsimpli.city/Complexity2005_2021.svg. I have seen it three times in the space of an hour on different websites.


I recall I have seen it also on Unpoly presentation which was on HN first page the same day.


The good thing is, there is a bit of a resurgence of the solopreneur spirit.


Exactly. You’ll need an entirely remote design team (to reduce costs ofc) to make sure it’s mobile.


or one ChatGPT


Oh my gosh! I was a happy user of Hajo Headphone Enhancer for years until he dropped off the Internet and his software wasn't updated for newer macOS versions. Now I see that you have licensed it and are reselling it under Spatial Sound Card - L.

It was a tremendous pain to get installed, and the documentation on your site is insufficient (I had to open the driver installer app inside the main app bundle manually, in the terminal to see the output with the error message, then google the error message to find out where the System Preferences request was), but I'm really excited to hear the fullness of the sound again!

Initial notes: Idle CPU while playing through SSC is about 1-2% less than without, and the "Energy Impact" of SSC is ~6.7 compared to Spotify's ~3.0. I don't think I'd call it particularly "light", but I love the sound! I'm rocking Reykjavik, but New York also sounds good in my headphones.


Actually, Apple first denied to renew the signing certificate I needed to update the .kext kernel extension that is necessary to make the Hajo Headphone Enhancer work. That's why updates got delayed while I was still hoping to resolve that.

Then, like a year later, it became clear that I would need a full rewrite to make things work again because there was no way Apple would allow me to keep using the old APIs. I took a critical look at the sales numbers (like $6k over 3 years for the Hajo's Headphone Enhancer product) and decided that writing an Apple-only kernel driver from scratch would not be financially viable.

Since I was also the person that built the original Windows-only Spatial Sound Card app, I offered the burning Mac app ruins to them ;) But actually merging both products was done by my successors.


This is a great example of why I frequent HN. The vast range of users makes this site so rich.


fxtentacle, I remember chatting with you briefly earlier this year about all the projects you had worked on, and you didn't even mention this one. You are one interesting dude.


Does HN have some kind of discord channel or similar?


This would be the closest thing to one: https://discord.gg/Wp2PSCgH


Sorry, that is not supposed to be an open server, and posting the link in clear is a way to invite spammers and bots... Also, it's not supposed to be an unofficial HN discord. It's just a place for randos to talk about stuff.

My bad, sorry if you got kicked, but please send me an email if want in.

(I am the one who created the server and only admin. I do not have enough bandwidth to manage an open server.)


Amazing!

Is the Spatial Sound Card L a bit like a software version of the Sound Blaster 16bit cards? Does it affect performance much on Mac and PC?

I played the original Thief using a Sound Blaster card and still remember the audio giving me goosebumps!


That's great that your software was able to help someone and that they were able to use it successfully in their work. But remember, the true value of what you've created goes beyond just the financial gain or the recognition you may have received. The real reward is the knowledge and satisfaction that comes from creating something that can have a positive impact on others!


this is super cool! thanks for sharing!!


congrats, you are living the dream!




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