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RimWorld has tons of interesting features, it's a game I really want to love. But their much-hyped "story generator" is really just a very basic random event system, without even much variety to pad it out. The only "AI" thing it does is take into account the status of your colony (wealth, etc).

It's frustrating because it's the system which really drives the whole game, and it's so simple, and so arbitrary. Without Dwarf Fortress' depth of simulation, it needs some stronger glue to tie the game together.



Yes you did a much better job of describing my feelings on the game. The systems are very simple and show it leaves nothing more than randomness and an almost complete lack of emergent behavior that happens in Dwarf Fortress.




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