Thanks for responding, and for 'disagreeing' so respectfully.
I feel honored to interact with one who was present.
I didn't mean to attack an individual, and my management comment was more general than just Tom. I saw Tom's actions as reactions to a bad situation.
My comment is more directed at the people I worked with who took the wrong message away from the SOTNM folklore. Being against the ropes and fighting for your survival at all costs isn't something to look forward to, and definitely not something to expect from employees.
You are right that just copy-and-pasting that pace and expectations onto other development teams is (a) commonplace and (b) not a great recipe for success. I don't think SOTNM valorizes that behavior itself, but it's definitely possible to read it the wrong way and think the grind and the deathmarch are necessary or useful parts of normal development activity. Your caution is valid.
I didn't mean to attack an individual, and my management comment was more general than just Tom. I saw Tom's actions as reactions to a bad situation.
My comment is more directed at the people I worked with who took the wrong message away from the SOTNM folklore. Being against the ropes and fighting for your survival at all costs isn't something to look forward to, and definitely not something to expect from employees.