Template metaprogramming is not a language feature that is needed when I write code that is close to the metal.
Again, templates are not a feature that is part of the close-to-the-metal part of C++.
What exactly does template metaprogramming in C++ allow you to do that you could not do in Rust? In the context of performance critical code?
Besides, Rust has generics and macros. The latter are arguable as powerful (if almost as cumbersome to debug) as C++ templates.
See also https://news.ycombinator.com/item?id=16283956
Template metaprogramming is not a language feature that is needed when I write code that is close to the metal.