For me, it was "Behavior Trees in Robotics and AI: an introduction"
What conceptually helped me out was the idea that behavior trees (BTs) are hierarchical finite state machines (HFSMs). I read that and thought "woah!"
I've been fascinated by behavior trees ever since I learned that they were a big thing in Halo. It's charming to me to think that video games are able to help out in robotics, as the book pontificates on briefly.
What conceptually helped me out was the idea that behavior trees (BTs) are hierarchical finite state machines (HFSMs). I read that and thought "woah!"
I've been fascinated by behavior trees ever since I learned that they were a big thing in Halo. It's charming to me to think that video games are able to help out in robotics, as the book pontificates on briefly.