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I think what has held HL3 back is Valve thinking they need to deliver something _more_ than just a continuation of HL2. HL2 was meant to showcase physics and the source engine, Valve needed something like that for HL3. Alyx I think was supposed to be that "thing": VR, the next frontier.

Unfortunately, I think most folks would have been perfectly fine with HL3 being a continuation of HL2, myself included, so now we have to wait for Valves hubris to subside.




Did I miss the announcement of Half-Life 3? AFAIK, the last game that was ever announced was Half-Life 2: Episode 3.


At this point, HL3 has been so hyped for so long that I imagine it would be Herculean to satisfy expectations.


Sometimes when I think about how anxiety-provoking it must be to even _think_ about making Half-Life 3, I wonder if Valve might not be better off building something that completely defies expectations about what "Half-Life 3" should be instead of trying to meet those existing expectations and then inevitably disappointing a huge number of people even if they produce something pretty damn good.

What could it look like instead? Anything! I think a Divinity-style RPG Half-Life would be heaps of fun. Or a hero-based RTS that still has Gordon Freeman centre stage. I think basically any genre that can tell a story would be fine.

Of course this guarantees disappointing a lot of people, but I feel there's a lot better chance of Valve producing something creatively worthwhile this way than trying to make a "vastly better Half-Life 2", which is what most people seem to be waiting for.


This pretty much exactly describes Alyx. They defied expectations about what Half-Life 3 should be and disappointed a large number of people (who were mad that it was VR exclusive) despite producing something incredible and unprecedented.


"Perfect is the Enemy of Good", as happened with Duke Nukem III.


Duke Nukem 3D was a huge hit. You must be thinking of Duke Nukem Forever, which would have been the fourth game in the main series.




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