Their UI strategy was super weird, ever used Xamarin?
Let's just say it was like they hired a college grad to build it for a summer, then they built a heavy wrapper around Android UI libraries...so weird.
I think they were trying to pull a "dev on all platforms" but only years late to the game and with no real value proposition, other than supporting a vanishing small portion of users...
Let's just say it was like they hired a college grad to build it for a summer, then they built a heavy wrapper around Android UI libraries...so weird.
I think they were trying to pull a "dev on all platforms" but only years late to the game and with no real value proposition, other than supporting a vanishing small portion of users...