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Isn’t MVP the canonical example of attempting to get some payout while specifically not doing all the work? It is by definition unfinished, and so not doing all the work yet. And the idea is to hit the threshold yeah, but what makes a product minimally viable is notoriously murky and difficult to pin down. “Viable” is pretty much always a subjective metric, it depends on your financial situation and runway. From experience with my own startup, there absolutely was a distribution of behaviors for different MVP effort levels, and the product was never 100% done, but we had paying customers, and doing more of the right kind of work increased the number of paying customers.

Phase change in physics certainly is an example of a narrow peaky distribution, I’m just not sure how often that kind of distribution is a reality for human behavior, which is what the top comment was reacting and referring to. I can think of a few and was just arguing they exist in another thread elsewhere when it comes to pricing and consumption for scarce-resource high-demand economics. So they’re out there, but I’d be pretty hard-pressed to agree that these are common enough to make claims that they’re equal to distributions with lots of variation. It feels like the top comment was making an assumption, arguing that the Pareto principle is a made-up idea that’s just as common as other made-up ideas, but that’s not really true.



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