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In addition to QUIC, KCP [1] is another reliable low-latency protocol that sits on top of UDP that might be interesting. And unlike RFC 9000/9001 (QUIC), encryption is optional. I haven't really seen it mentioned much outside of primarily China-focused projects, like V2Ray [2], but there is also some English information in their Git repo [2].

[1]: <https://github.com/skywind3000/kcp>

[2]: <https://www.v2fly.org/en_US/>

[3]: <https://github.com/skywind3000/kcp/blob/master/README.en.md>




KCP uses a brute force congestion control algorithm that is unfair and inefficient. It is also poorly specified, which is probably why it is less commonly used outside circumvention circles.


KCP is notably used by the popular mobile game Genshin Impact.


Still is looks interesting for some use cases, even though it's not fair if it's fully utilized on the internet.




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