They could have solved that bug with one developer in ten minutes by just telling the PS3 to generate a core dump and running addr2line.exe on the core dump report's callstacks.
And the report places the blame on the server instead of their code. Clearly it's their code's fault for doing blocking sockets calls in a main thread.
And the report places the blame on the server instead of their code. Clearly it's their code's fault for doing blocking sockets calls in a main thread.