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Replying to provide follow-up detail: I dug into the executables and it looks like it uses OpenTK for rendering and FMod to sound, instead of using a port of XNA. Both are freely available, so that's a pretty simple path to doing a similar port for other XNA games. Neat.



Wow, wow, wow.

So, can someone write a tutorial about how to develop a C# OpenTK + FMod application, and get it running on Mono, in Native Client?

That would be awesome to see.


I have been looking everywhere and can't find one. Please post if someone finds one.




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