Are you comparing 1 frame of a still that hasn't been rendered in real-time to a video game that is being dynamically rendered at at least (I hope) 30 frames per second?
> you can still clearly see it's a computer game
I'll give you that, but we are comparing this footage to footage of other video games from the past. Can you name a video game that looks more realistic than this? Maybe some of those realistic racing games I guess, but that is a different type of video game. My point is: currently, this is as close as we get to real-life, no? Sure, it can be better (and it probably will be in the future), but I'd say this ranks pretty high.
Yeah, it's much, MUCH different to have those vistas unfold in front of your eyes at smooth 144 fps while you have control over the movement and everything compared to hyperanalizing 1 still frame or a sequence of frames with no real control.
I agree. I wouldn’t even say it’s backlash it’s just debugging out loud.
HN users want to test how true a statement is because when you’re coding a program, any edge cases that prove your code wrong can literally break everything. I think that begins to rub off on how you perceive all kinds of propositional statements in other areas.
> you can still clearly see it's a computer game
I'll give you that, but we are comparing this footage to footage of other video games from the past. Can you name a video game that looks more realistic than this? Maybe some of those realistic racing games I guess, but that is a different type of video game. My point is: currently, this is as close as we get to real-life, no? Sure, it can be better (and it probably will be in the future), but I'd say this ranks pretty high.