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Kevin Rose: We Made Lots of Hiring Mistakes at Digg (siliconfilter.com)
61 points by flardinois on Dec 7, 2011 | hide | past | favorite | 83 comments



Bit of a non-article really. One paragraph on bad hires. It doesn't say why PHP stopped being the problem. It doesn't really say why existing programmers couldn't transition to another language. It doesn't say what Rose would do differently a second time around.

On the surface it looks like a lack of strategy lead to the company hiring too many PHP developers. Of course, it could also be the developers were CHEAP and couldn't transition to another language. It could also be a lack of leadership didn't realise programmers could transition between languages or individuals were not reassigned to focus on another language so little got done.

With so little content all you have is speculation so who knows what was going on.


On the surface it looks like a lack of strategy lead to the company hiring too many PHP developers.

Bingo. It's the only logical explanation. I've yet to meet a decent PHP Developer who isn't willing or capable to turn their hand to a new technology. There must be more to it than Rose simply not exploring the idea of adding to the teams existing set of skills by letting those Dev's try new things.


I've actually met quite a few developers who aren't willing to try new technologies, and those who identified themselves as "PHP developers" were very overrepresented in the set.

We tend to severely underestimate the number of people who just want to do their job with the skills they already have with little desire to try new solutions to problems they already know how to solve. There are a surprising number of developers like this that leave the office at quitting time and not pick up a computer again until the next morning.


I agree that there are many developers like that, who don't jump at picking up new technologies, but I don't think those are the type of developers a startup like Digg would hire or attract.

More often, I think companies struggle to pick up a new technology than developers. When developers pick up something new, they usually dabble and start small, but Digg wasn't in the place where it could dabble and start small. When a company needs to pick up a new technology, they aren't doing it to dabble so much as fill a solid need.

They needed expertise in other places, so they needed to hire people with those skills already rather than wait for existing devs to get them and stumble along the way.


I think if you looked at the resumes of the developers involved, it would be obvious that Kevin is making shit up.


I almost accepted a job offer from Digg when they were at their peak. Kevin seems to be using "PHP" as though it is some kind of derogatory term for developers. I don't think that's very fair. My opinion is that Digg went off course with their major update fiasco which changed the nature of the site. It had nothing to do with the programming language. I have my own opinions about what made Digg great, and subsequently what made it not-so-great after that update, but I really don't think it had anything to do with PHP.


php developer is an oxymoron


I agree. I was hoping for a little more content from Mr. Rose himself— especially what he plans on doing in the future for Digg and how he decided to deal with the problems that arose.


Kevin isn't associated with Digg anymore. He's been working on Milk, and Oink in particular.


Whoops! I totally forgot he left. Thanks for correcting me.


To count programmers by their sole programming language proficiency suggests he was paying bottom dollar, rather than hiring hackers.


true


The sheer arrogance is amazing.

So since leaving digg I've heard the following phrase from many competent software dev managers - any good software engineer can learn a new language - but to Kevin - those same software engineers can't learn anything new, while he, of course, can easily learn from his mistakes.

Just to be clear - those engineers, dismissed as "PHP devs" have numerous degrees, decades of experience, and at least one published book. Kevin dropped out of a PC repair school that he likes to refer to as a "CS program."

Anyway he seems to be doing his best to expose his lack of competence.


He's doing what is known as failing upwards. This is what happens to people in the tech-celebrity/VC circle.

I expect he has learnt a lot - how to sell, how to shake hands, etc.


Kevin learned how to walk away with millions even if your startup is, on net, a failure.

^^ that's a key fucking learning

edit: just to be clear, I don't begrudge him anything. Kevin negotiated the best deal for himself that he could and that's what everyone should be doing. I hope the employees got taken care of as well, but it is what it is. Being an employee at a startup, and I'm on my third, is gambling.


Yup. Wish I could see past my own tech-ego and play the game to that end.


Is there more to the story that you know (considering you used to work at Digg?). You're claiming that leadership at Digg didn't attempt to retrain these programmers new projects, which is a pretty substantial claim. Also, I don't see why Rose's educational background is relevant to his leadership ability, and that statement seems like a superfluous ad-hominem. I'm not necessarily defending Digg leadership in this case, but I certainly question an emotionally heated top post in an HN thread.


Perhaps its an ad-hominem, but I used it as an example of things that Kevin has misrepresented.

In my time at digg, there was no retraining, nor really any feedback from management at all. As far as I could tell the leadership team spent most of their time working on Revision3.


Short version: Rose, like so many non-technical founders, had no idea what developers actually do and how to hire and manage them.

It's not exactly a unique story, in fact it's not limited to start-ups, it's pretty endemic in the whole IT-business.


Is Rose really "non-technical"? Maybe I was just duped by TechTV/G4 and some of that other stuff, but he sounded like he'd done at least some coding in the past. Is this incorrect? He doesn't seem naive enough to call a "non-technical founder". Maybe a "non-expert founder"?


Kevin couldn't write a line of code if his life depended on it. He routinely misrepresents that fact.


yes, he is, or at least was when he started. I read that he hired some freelancer in Canada to build the initial Digg site rather than having worked on it himself.



thank you for the link, so why I am getting down-voted for this?


Technical or not isn't really the point - he'd never worked with or lead engineering teams and didn't know how to hire or fire them.

That's all kind of beside the point however. Jay Adelson was there pretty early on he should have been technically savvy enough to avoid these pitfalls.


I think if you hire a smart person that knows PHP inside out and your requirements change, then you should not have a problem - in theory. Every good developer/hacker should be able to learn something new in a short amount of time. So it really seems that they hired not so smart people or they simply fired them too fast.


"According to Rose, “there is a temptation that you want to throw as many developers as possible at a problem.” As Digg was built on top of PHP, the company would hire too many developers that specialized in this language. Then, however, Rose noted, “you end up with lots of PHP developers, but at some point, PHP isn’t a problem anymore and you are stuck with all of those developers.” At that point, said Rose, you end up having to hire a lot of developers that can do other things and don’t know what to do with the old developers." -------------------------------

OK - so don't hire employees, but contract with contractors. Seems a pretty simple problem, yet few companies I talk to want to go down that route.

"We're looking for someone who's in it for the long haul" or "we value loyalty" are some reasons I've heard from companies that won't consider contractors.

In some situations, that's probably fine. In many other cases - fast tech-driven startup-type stuff - contracting probably makes more sense for precisely this reason. The company's needs can change quickly, and having a lot of staff that don't know X but only Y is a competitive problem.

"But smart people can learn X too!" Well, yes, to a point, but probably not as well as the people at your competition may already know it. And who says all those smart people really want to learn X? If you're really switching from Y to X, some Y devs may resent that, because Y can handle the workload too. They may not put all the effort in to learning X, because they see it as a fad, or a dangerous pivot that is doomed to failure, etc.

"Smart people can learn new tech X too!" is condescendingly treating devs as interchangeable parts while damning with some praise ("but they're smart!")

"If your developers are either incapable of pivoting to a new language or flat out refuse to, then they are terrible developers."

You've just done 3 years of Rails development, fighting all those version bugs, pulling all the late nighters, getting every rock solid and scaling out to the moon. Yay! Launched, everything's great, and you're rocking it. Then your board of directors signs a deal with MS for Bing tie-in, and MS invests some money in your company, but you have to pivot to ASP.NET/C#. In 3 months.

Do you refuse? YOU TERRIBLE DEVELOPER!

What's that? You'd rather keep doing Rails, so much so that you'll quit your job and move somewhere else to get a chance to keep working on Rails projects? That describes most of the Rails devs I know, and I wouldn't say they're "terribly developers" at all. Well, a couple aren't great... :)


OK - so don't hire employees, but contract with contractors. Seems a pretty simple problem, yet few companies I talk to want to go down that route.

No, contractors are usually not a great fit for a few reasons.

1. They're expensive. A lot of can cost a 50% to 100% premium on a salaried employee. Example most good contractors I know (solid, quality devs not rockstar architects) go for about $125 an hour in the SF Bay Area. Over 48 (assume some timeoff) weeks this is about $240,000 a year. This gets worse working startup hours where you get a cost efficiency with salaried employees when people work massive amounts of overtime. Imagine the quality of engineer you can get for $200k a year.

2. When contractors are done all the knowledge of what they've done goes out of house. Both in terms of what you lose as well as any proprietary info that can now go into competitors hands.

3. Contractors don't have to work your hours. A lot of people aren't aware of the legal differences between a contractor and a full time employee because its very vague. But you can't just say "boom" you're a contractor and expect them to show up every day like a regular employee. Some do and if they don't complain its fine, but if you piss one off they can easily get you in trouble with the IRS and your state's labor code. If you expect an employee to show up every day, at your office and work 9 to 5, and work off your product backlog then they are by law a "full time" employee. You're expected to take out payroll taxes, workmans comp etc.

No hire a few very competent people who can adjust. Where contractors have their place is on discrete pieces of work - doing your iPhone app, performance tuning your stack etc. These are great places to have contractors come in.


I've had a couple of experiences where a startup hired contractors initially and then brought in staff as things ramped up. Though the contractors are indeed often great developers, they rarely have an insight into the business because they are not involved in the industry and since they will be on to the next gig after yours, they don't have any real need to become an expert. For that reason and also because contractors are writing to fulfill contractual obligations - they tend to write exactly to spec, which can sometimes produce an application that isn't very good. Because actual programers assigned to our project would revolve in and out it led to inconsistency and jumbles of technologies that causes major headaches for the next phases of development. There tends to be a feeling among the staff developers that the contractors don't care anything about maintainability because they never have to deal with that aspect. They are long gone to the next gig and it's not their problem so they just want to get things working as quickly as possible.

Building a startup is a time when you are finding your way and you really need people who are interested in the details of your industry. People who will look at a spec and notice things missing, or improvement to be made.

I do think that hiring contract programmers can be good and I do so myself. But I limit their involvement to smaller sub-projects that can be written to spec and easily plugged into our app. I've done that with visual components, things that require specialized knowledge of an open source framework or really complex math algorithms, etc. It has worked very well in those cases.


Perhaps I'm more of a 'consultant' than 'contractor', but I tend to do as much as I can to learn and understand the company's business when I do work for them. Some companies appreciate that and help me dive deep in to the business and industry, and others don't.

"Contractors" are not the be-all and end-all, but in the context of the original article - Digg hired too many people - it's an obvious no-brainer in hindsight to say some of those hires should have been contractors and the relationship revisited after 6 or 12 months.


I would hazard to say that you are probably one of the more thoughtful consultants who are good to have around. I actually consulted as well for several years. Since I have also worked on staff I tried to be very conscientious about not leaving messes for the full-time devs.

Anybody who has written software knows that it is never really "done." And as a consultant you get forced into a mentality of meeting your spec requirement so you can get paid. To do otherwise you risk working on one project forever and never actually meeting your contractual requirements. It's just the nature of the business. If you understand this as a client then you can make it work to your advantage, but if not you can wind up with a huge mess.


"for fast tech-driven startup-type stuff - contracting probably makes more sense".

On the contrary, actually.


Would you care to explain or elaborate?


You want to keep the expertise on your product IN-THE-COMPANY, not outside.

You want to be able to build a company engineering culture, to be able to adapt.

You want people which have a stake in the actual outcome of the company.

You don't want your programmers only be a contract away from working for your competitor.

Also: you don't want all the contracting engineering, communicating and legal overhead.


Replied earlier but it was eaten...

----------------- You want to keep the expertise on your product IN-THE-COMPANY, not outside. ----------------- Much of the 'expertise' I run in to is another word for undocumented knowledge. When someone leaves - employee or contractor - stuff leaves with them.

----------------- You want to be able to build a company engineering culture, to be able to adapt. ----------------- Having written documented processes will help all people be able to get up to speed much faster - employees and contractors - and 'adapt' more easily to changing needs.

----------------- You want people which have a stake in the actual outcome of the company. ----------------- Give me some written profit-sharing agreements, open books, and the ability to veto bone-headed decisions by people above me and/or in other departments. Outside of that, what "stake" do you really have in your company?

----------------- You don't want your programmers only be a contract away from working for your competitor. ----------------- Non-competes. Not valid in all areas, but possibly more enforceable against contractors or small shops than employees. IANAL, of course, but full-time employees are also just a phone-call away from working for your competitors too.

----------------- Also: you don't want all the contracting engineering, communicating and legal overhead. ----------------- Yeah the 'overhead' of communication with people is too much. Better to just have FTEs and leave them in the dark. ???

Lastly, none of what I'd initially written was posited as an "either/or". Digg's problem was they made too many hires, then were overstaffed when the nature of their problems changed. Strategic hires and contract relationships would have been much smarter, and this is something I say certainly in hindsight with Digg, but had they asked in 2007, I'd have said the same thing.


"""Replied earlier but it was eaten..."""

I think it was better off eaten.

"""--- You want to keep the expertise on your product IN-THE-COMPANY, not outside. --- Much of the 'expertise' I run in to is another word for undocumented knowledge. When someone leaves - employee or contractor - stuff leaves with them."""

Then you're not doing a good job managing the company's engineering dept. Is this supposed to be an excuse for moving the experience even FURTHER away?

"""--- You want to be able to build a company engineering culture, to be able to adapt. --- Having written documented processes will help all people be able to get up to speed much faster - employees and contractors - and 'adapt' more easily to changing needs."""

You can have both written documented processes AND employees that know them by experience, instead of just some "documents" left by some contractor that some new contractor needs to decipher.

"""--- You want people which have a stake in the actual outcome of the company. --- Give me some written profit-sharing agreements, open books, and the ability to veto bone-headed decisions by people above me and/or in other departments. Outside of that, what "stake" do you really have in your company?

Early engineers in a startup like Digg was have a lot of stake in their companies. Ever heard of stock options?

"""--- You don't want your programmers only be a contract away from working for your competitor. --- Non-competes. Not valid in all areas, but possibly more enforceable against contractors or small shops than employees. IANAL, of course, but full-time employees are also just a phone-call away from working for your competitors too."""

There is much more friction involved if have some stake in the company, and also if they feel the "belong" in its culture. Heck, people even choose to work for companies offering less money that what competitors offer because they like their culture.

"""--- Also: you don't want all the contracting engineering, communicating and legal overhead. --- Yeah the 'overhead' of communication with people is too much. Better to just have FTEs and leave them in the dark. ???"""

No, the overhead of communicating with contractors is too much, the overhead of communicating with people in your company is much less. (And I can't even begin to think where you got that bizarro impression from what I wrote).


I agree with all of your points, but I'm wondering about the case where it's a solo technical founder that has to do EVERYTHING - marketing, development, customer relations, billing, etc. In that case do you think it makes sense to outsource non-core functionality just so he/she can accelerate development in order to get a more complete product out there (beyond MVP)?


With a tech startup, code is core functionality.

Building an MVP and iterating requires building to a (changing) vision. Contractors have an incentive to stick rigidly to a narrow, fixed specification. If you can build that spec and task it out then you may get good results, but just telling a contract developer your vision and sending them off to build it has a strong chance of ending in (expensive) tears.

I am a contract developer. I work with clients to elicit their requirements and have seen this first-hand - the projects that turn out best are the ones where I'm working with someone in-house who has development knowledge, even if it's just to manage and review.


There's different stages of a company. In the beginning, when flexibility is more important, contractors might make sense. Even then, I think you're better off finding flexible developers to work with long-term, but if a contractor is the best you can do at that stage, it's probably not a deal breaker.

MVP+ stage requires a lot of iterative development. Ideally, you'd want to keep the people who are helping with that, because they'd know WHY things are done the way they are. They'll be aware of the failed experiments and previous iterations. You don't want future employees making the same mistakes. The goal of the MVP+ stage is to learn as much as possible about your market and product. Letting that product learning walk out because they were contractors is probably a mistake.


Makes no mention of how the quality of Digg's content fell head-first down a staircase. All the rock star developers in the world can't fix bad editorial decisions.


Given that Digg's content was (at least in theory) community driven, there seems to be some sort of chicken/egg issue here.

The article is poor summary of the interview, which I saw replayed TWiTs live stream. While the quotes are accurate, the interview wasn't really about Digg


I think the presentation of content drove away a lot of users. Many didn't like their new interface. Personally, I left before that because I was tired of the "power diggers" that controlled what everyone saw. It didn't feel community driven any longer.


> at least in theory

no it was not community driven, that was their mistake, that is something a user ends up figuring out and leaves


The two things he mentions as his biggest mistakes are both symptoms of the same thing: hiring outside your comparative advantage. He hired too many developers for a product that's comparative advantage is in what content is (and is not) shown, and what people say about the content, instead of hiring enough community managers (hence the unruly community problem). Digg and HN aren't differentiated by the features of the website, they're differentiated by the content and community.

Hire inside your comparative advantage. Contract/vendor everything else.


As someone who has worked as a community manager frequently, I will say that startups always underfund and underhire in this area. They always want to hire the best engineers, but when it comes to community managers they generally don't want to hire more than 1-2, and aren't willing to pay for the best.

In an engineering heavy culture, community management is sometimes incorrectly viewed as something 'anyone could do'.


Out of curiosity, how do you hire/find the best community managers?

I know what an accomplished developer's resume looks like and how to vet it... I have no idea how to vet a community manager effectively.

Tips/Suggestions?

NOTE: A successful community manager would have the right personality, good sense of fairness, good communication skills, etc... a handful of skills that are hard to assess quickly. That is why I ask.


Do not under any circumstance hire a social media expert. That's what top users are for! Hire someone who is already doing everything you want a community manager to do in your community. Just make them official, start paying them, and make them full time.


I'm a bit stumped actually as to how to advise. Let me think about it.

I generally feel that a great community manager has a wide base of skills, is incredibly social (has a large network), knows how to deal with trolls and also has a fairly decent tech background.

The questions should be around how big of communities they have managed, what they do to grow them, how they deal with problems (big problems, like a billing fiasco) and how well they know social media.

That being said, most "social media experts" make me want to vomit a bit and if someone professes themselves as such, maybe they aren't the right person for you.

They are harder to assess, as there aren't as solid of skills. No github acct (although if they have one, thats awesome)


David, good tips; especially the "Do they have a big network" - I hadn't thought to really dig through a twitter, facebook or G+ account to get a feel for someone.


This works for design too (but improving lately), we usually model things around what we know best, thus the issues.


How would you explain reddit's success, compared to digg? Reddit was basically developed by 2 people and has never had more than 3 devs behind it.


I wrote about this, actually: http://alexisohanian.com/how-reddit-became-reddit-the-smalle...

spoiler: It's not just because of the logo


I think it's all about style. The user-run subreddits, the spartan UI, the information density packed into a seemingly-simple thread view. Love it.


they listen to their users


Also they had a hacker cofounder. AFAIK Digg was built in PHP on a contract from its TV personality founder.


I was a cofounder up until the point where money was being taken off the table. From then on I was characterized as a freelancer/someone who developed a prototype.


That latter part is indeed the story I'd heard. I hope you've found something awesome now.


I appreciate the good wishes. I'm on my 4th job post-digg - some of it has been awesome, some not so much. Currently at Gazehawk, which is awesome.


Is Reddit profitable yet?


reddit has a higher density of news items per page, so its upvote system is more efficient. Reddit has twice the items in the same screen real estate. Digg was also overrun by children who posted low quality one-liner posts. Neither sites are very innovative or difficult to develop.


To be fair, reddit also has its share of low quality one-liner posts.


If your developers are either incapable of pivoting to a new language or flat out refuse to, then they are terrible developers.

Regardless, Digg v4 was clearly the problem. I still haven't seen him outright admit that the fact that at launch Digg v4 was basically a blowjob to Mashable, Wired, and other "content" sites and a big middle finger to the average user.

If he could honestly own up to the fact it would demonstrate a real understanding of what caused everyone to flee.


The principle mistake I see was also hiring so many people. Didn't Digg at one time have >40 people? What in god's name were all these people doing?

"According to Rose, “there is a temptation that you want to throw as many developers as possible at a problem.” As Digg was built on top of PHP, the company would hire too many developers that specialized in this language. Then, however, Rose noted, “you end up with lots of PHP developers, but at some point, PHP isn’t a problem anymore and you are stuck with all of those developers.” At that point, said Rose, you end up having to hire a lot of developers that can do other things and don’t know what to do with the old developers."

PHP wasn't the problem, stables full of idle, cash burning developers was the problem.

Normally it's hard to do an apples to apples comparison, but having reddit around, and running for a hell of a long time with less than half a dozen people, really allows one to actually do that comparison in a pretty solid way.

I'd even argue that even though reddit has only recently surpassed digg in terms of users and page views and all that, it far surpassed digg in terms of content quantity long before it. Yet was still managed with a micro-sized staff.

Of course v4 was a huge pile, but at about 8-10x the burn rate of reddit, you almost have to do crazy things to make it work.

It's like the Mythical Man-Month was never written.


According to this article, in 2009 they had around 75 employees. I wonder what they were all doing?

http://allthingsd.com/20090122/digg-to-cut-10-percent-of-emp...


Selling ads.


If your developers are either incapable of pivoting to a new language or flat out refuse to, then they are terrible developers.

That's a pretty strong statement. I'm glad I don't work for you. If my employer decides to switch to Cobol and I refuse that makes me a terrible developer? What if they want to switch from an imperative language to a functional language? If I can't easily make the transition I am terrible?

What is so wrong with developers that specialize in one thing, even if it's PHP? Regardless of your opinion, there is a place for those kinds of developers. They likely won't advance as far as those with a broader skill set, but they are not terrible or useless.

This isn't the developers' fault. Rose hired a whole team of developers that were not qualified to do the required work. That's on him, and he is rightly accepting responsibility.


Just go ahead and assume there's an unwritten "within reason" on any assertion I make. I really don't want to have to type it every time.

Of course a developer refusing to switch to Cobol or Brainfuck is completely justified.

But switching from PHP to Ruby, Node.js, Python, etc. is a completely reasonable transition to expect a competent developer to be capable of. I'm not saying you should be able to be an expert in the new language overnight, but IMHO any developer worth her salt jumps at the chance to learn a new language on the company dime.


any developer worth her salt jumps at the chance to learn a new language on the company dime

I would agree with that sentiment. Another way to put it is I would prefer not to be on a team with a developer that wouldn't do that.

Still, I also think competence can be relative. There are lots of developers who prefer to stick with one thing. They usually cost less and are more likely to stick around long term. They can be experts in their domain (even if it is limited to 1 or 2 languages). There's something to be said about someone who is content (or ignorant) to have their career stagnate for years working with older technology and projects that keep the company running. Personally, I'm of the opinion that it's important to keep up with the times, but if you have a requirement for that sort of thing those developers can be the workhorses on projects that some other developers wouldn't touch with a ten foot pole. They can also mean certain disaster if you hire a bunch of them for your fast-moving startup.


I would agree that there are competent developers who want to stick with a single thing and aren't interested in changing languages.

The distinction for me is that competent is not necessarily good. For me, good is a higher bar than competent. That's why I said any good developer, any one I'd want to work with (as you say), wouldn't be a problem with switching languages.


Yeah anyone that used Digg around that time should attest to this. The launch of v4 basically took the site from pretty great to pretty horrible overnight. As someone that used to check Digg every day it was like they turned the interesting faucet off.


Kevin wasn't around enough to know what was going on with the company. We probably saw him 1-2 days a month at the office and that was because he needed a place to park his Porsche 911.


When people talk about hiring web developers, it always seems like there is such a strong emphasis on them knowing one and only one language. Like Kevin Rose said: "you end up with lots of PHP developers, but at some point, PHP isn’t a problem anymore and you are stuck with all of those developers."

Was PHP the only language these people knew? And they were incapable of learning anything else? I don't get it. I don't call myself a "C++ developer" even though I use C++ every day at work. I know several languages, and I am confident that if I wanted to start learning a new language tomorrow, I could get up to speed on it and its relevant libraries fairly quickly.

Were these so-called "PHP developers" completely incapable of learning Python or Ruby or some other language? I don't understand how you can be a software developer and only ever use one language in your life. But for some reason this seems to be common when I read articles about web development.


Every few months a story like this from Kevin Rose pops up where he tries to explain what went wrong. Nothing's changed, he's still blaming the hiring process and the developers.

On the other hand, I would love to hear the story of why Digg failed from one of these developers.


We have enough to write a book about it. There is definitely more to it than what is said by Kevin.


Grass is green, sky is blue. Rose was a kid - we all enjoy seeing entrepreneurial success and hopefully he finds that with Milk. Though it again sounds like he's merely surrounded by a bunch of developers and little creative...


Thats the problem with someone that has not done development/engineering leading and development/engineering team they have a simplistic view of the problem or only understand it superficially.


He couldn't fire them?

I've always thought his blaming the digg developers was pretty classless. He was in a leadership position, he needed to lead.


His biggest mistake is doesn't understand what is a developer. I have never seen a developer ONLY do PHP.


my problem with digg didnt have to do with technology, it had to do with my perception of rating links as fake


Funny how the developers get blamed for when the company fails, but never credited for companywide success. Frankly, im sick and tired of it and im going to do absolutely nothing about it.


I just love how he's blaming web developers for managerial mistakes.


OLD NEWS

(if you watched any interviews with KR, you knew this years ago)


Don't hire 20 developers of a single language. Got it.




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