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> The difference is that my effects system compiles to a seccomp + apparmor profile so that your rust program is sandboxed at runtime based on info at compile time.

That's awesome! I started working to sandbox my Rust program using seccomp-BPF, and I was quickly frustrated about having to run my program with strace to find out what syscalls I should allow for my program, when it sounded like this information should be available at compile time!




I've wanted to do this for years and I've tried doing it a few times in some weird ways. I'm finally doing it in a hacky but more straightforward way and it's going well.




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