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If Linux was the issue, how do you explain the steam deck’s library of games?

This is really simple: people no longer trust Google.




Valve put a whole lot of work over several years into making that possible (including the failed Steam Machines).


Proton is the explanation to the steam deck library. Stadia came out 2019 and probably has been in development for a few years prior. Proton is relatively a recent thing.

The issue is in a low latency environment, translating directx to vulkan may have overhead.


Proton is just pre-built Wine with Valve patches. Wine existed for years and DXVK wasn't Valves' own project. They just sponsored some open source project and driver improvements and integrated it into Steam.

I seriously doubt that if you count every single developer that Valve hired to work on it as well as sponsored 3rd-party developers there likely gonna be 25-30 people or less.

I pretty sure that more people worked on Stadia within Google than all people working in Valve on all of their projects.


Mostly emulation of Windows games via Proton.




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