EE was the CPU, but it had two programmable vector units as MIPS coprocessors or something like that.
VU0 could talk to VU1, and VU1 could talk to the GS directly. I think their job was generating "display lists" for the GS to follow and draw per frame.
GS might be more accurately called a rasterizer/TMU.
EE was the CPU, but it had two programmable vector units as MIPS coprocessors or something like that.
VU0 could talk to VU1, and VU1 could talk to the GS directly. I think their job was generating "display lists" for the GS to follow and draw per frame.
GS might be more accurately called a rasterizer/TMU.
https://www.copetti.org/writings/consoles/playstation-2/