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PS2 was unique.

EE was the CPU, but it had two programmable vector units as MIPS coprocessors or something like that.

VU0 could talk to VU1, and VU1 could talk to the GS directly. I think their job was generating "display lists" for the GS to follow and draw per frame.

GS might be more accurately called a rasterizer/TMU.

https://www.copetti.org/writings/consoles/playstation-2/



Yes, that's the post.




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