> Oh and rather than putting focus on making the game actually playable
Do be cognizant though, this is one of the reasons why the game is taking so long to make. They have a split focus on getting the game done off in another build, whilst maintaining the playable alpha that hasn't got all the game systems they've built connected to it. Most games don't have a requirement to be a fully playable game during development. If something isn't working in a dev build, you just say "Hey, don't go there, it's broken in this build." But with the alpha, everyone expects a working game even though the whole codebase is constantly in flux.
I'm fully aware of this reality. Wasn't suggesting "fully" playable in alpha, just "playable". If one has difficulty achieving something as simple as getting into the only available elevator since it's the only available exit, then the proper and consistent functioning/rendering of that element needs to be focused on in dev. For something like that to fail to function/render a high percentage of the time a player loads up the game, it makes the game unplayable and the game's initial load time not worth waiting for.
Do be cognizant though, this is one of the reasons why the game is taking so long to make. They have a split focus on getting the game done off in another build, whilst maintaining the playable alpha that hasn't got all the game systems they've built connected to it. Most games don't have a requirement to be a fully playable game during development. If something isn't working in a dev build, you just say "Hey, don't go there, it's broken in this build." But with the alpha, everyone expects a working game even though the whole codebase is constantly in flux.