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I seem to recall that back in the or 2000s or thereabouts, when Gary Kasparov was playing a match vs Deep Blue, he realized his initial strategy of playing aggressively wasn't working.

Essentially, it telegraphed too much information to the chess engine to analyze. Unlike humans, chess AI isn't intimidated by aggressive play, there is no psychological edge in doing so, and only an informational disadvantage.

Kasparov changed his strategy to a more passive and defensive one, and was able to win some matches after that. Someone who follows chess more closely than I do may need to confirm or provide more info, my memory of this is a little hazy.

But I'm not sure the analogy to poker is apt, because in chess both players can see all the "cards" at all times and all the moves and decisions in real-time. The unknown is which player can see more steps ahead, and exploit that knowledge to gain an edge before their opponent sees it too.




This was more or less how top level GMs beat computers until double-digit Stockfish editions showed up - a favorite of elite players would be to play a hippo/hedgehog setup, which computers had a hard time parsing due to the closed nature of the board. Today it's clearly no problem to break through such setups, and AlphaZero was the first to really reinvent the wheel and sacrifices in these positions, sounding the final death knell for humans.




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