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It's certainly a huge endeavor. I probably have a pile of projects that I started and abandoned at some point for various reasons. The saddest of all was the first one that started to get traction... a story based game developed iteratively chapter by chapter where the writer got a hard case of imposter syndrome and just quit (it was just the two of us). Success is also hard to manage for some people.

Right now my newest moonshot is joining a friend who's just started trying to make an educational game for developers, that teaches you in a fun cyberpunkish style how to develop an NES from scratch, step by step. It's an absolutely bonkers idea but it's something we'd have loved to have and that we're having a blast making, just for ourselves. I doubt it's ever going to be successful if we make it to the finish line and ship it, but luckily it's just for fun. I'm thankful of posts like these, it helps getting motivated to make it through.




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