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Dolphin Progress July and August 2022 (dolphin-emu.org)
179 points by max-m on Sept 14, 2022 | hide | past | favorite | 13 comments



The Dolphin updates make me wish that some of those enthusiastic devs would pivot their amazing talents to a Switch emulator.

Some exist, but I have to say Dolphin just hits different. There is a shocking amount of enthusiasm for that project and that gaming era.


I feel like the Yuzu project is just as exciting, they make progress reports just like Dolphin and it's always a pleasure to read. It might not have the level of polish of Dolphin, but give it time.

I can't speak about the other major Switch emulator, Ryujinx, because I haven't used it much. They're just as enthusiastic though, and also write regular progress updates.


It emulates a completely different architecture to the Switch, the Wii was really just an updated and more powerful Gamecube.


This I'm aware of! From what I heard Switch is even easier due to better availability of documentation surrounding the Tegra chips.

I doubt a different architecture would stand in the way of some of these people. Wizardry :)


eh, as a former contributor to Dolphin, and a current game developer who has worked on the Switch, I'd say Dolphin has it quite a bit easier easier -- the GX API maps pretty well to modern GPUs, the lack of programmability means shader recompilation & reverse engineering is far from as big an issue, and Dolphin doesn't have to implement from scratch a giant OS and all of its services.


Yuzu devs share a lot of code and knowledge with Dolphin and Citra devs.

The progress in Yuzu has been more amazing in the last 2 years than Dolphin.


Always loving to read the progress updates on the Dolphin project. Fun to see such technical difficulties being solved and explained how they did it.

As a macOS M1 owner the Metal support especially will be awesome, it's interesting to see also that the OpenGL implementation vs Metal has a clear 10 fps difference in some of the benchmark data both on macOS and Windows.

Not many projects that have both and OpenGL and Metal implementation, comparing those two is interesting.


1) Dolphins updates are always a pleasure to read.

2) Mario Kart Double Dash plays flawless for me. Older releases had some video jitter and audio lag.

This is such a well managed labour of love.


Network play between a Wii, Gamecube and emulator, crazy.


I thought it was nintendont running on a Wii for GameCube ‘emulation’.

Edit: I read it wrong, it’s all three. What an amazing update.


I know the Wii is an overclocked GC but still.


I tried this recently on an M1 powered Mac. I was blown away with how well it handled playback and upscaling. Gives me hope for the future of these old games as disc rot takes over.


1. Dolphin with Bluetooth passthrough mode

2. Wii games

3. A cheap 3rd party Wiimote and sensor bar

4. Texture packs

= A superior Wii experience




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