> I find it fascinating that the kinds of skills required to be "good" at using these image generation models — "prompt engineering" if you like — are largely different than the ones required to create art from scratch. You can be a great studio painter, but not be able to "talk to" Stable Diffusion at all. Likewise, you may have zero artistic ability in the traditional sense, but be a prodigy at getting the computer to spit out what you are imagining, or something even better than that.
But then, if you're a great studio painter, SD doesn't threaten your livelihood in any meaningful way, whereas if you're the sort of artist that produces video game assets, you've probably already got a keen eye for spotting rendering issues, and prompt engineering and inpainting and producing concept images AIs can work with are all likely to be skills you pick up considerably better than the average person... and then it's just another tool.
But then, if you're a great studio painter, SD doesn't threaten your livelihood in any meaningful way, whereas if you're the sort of artist that produces video game assets, you've probably already got a keen eye for spotting rendering issues, and prompt engineering and inpainting and producing concept images AIs can work with are all likely to be skills you pick up considerably better than the average person... and then it's just another tool.