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(1) is indeed a use-case, unless you require more detailed control over playback/pause/frame numbers. In which case a series of png images (for example, encoded into a .css) and animated using javascript could be used. Google uses this for their doodles.

I think (2) is not really a good use-case. GIF is a terrible, terrible format for movies because of the crappy quality and inefficient interframe encoding. Just use a movie format, they're also good at low-res low-bitstream.




Using a movie format means that you either have to provide multiple versions for different browsers or you have to use Flash.

For a four-second clip of a man being hit in the face with a cat I'm not sure either of those is worthwhile.


I'd think CSS sprited PNGs are much preferred over anigif, not just because of playback control but also because of non-shitty translucency.


(2) is used alot by porn sites (So i hear).

Mouse hovers show an animated GIF representation of the 'film' as a preview.




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