I work on a gamification product. We have schools as customers, they made a game that engaged the students and in an a/b testing showed much better results over time.
They pay 0.1% of what other, non-education customers pay.
Because that's all they could spare and allow.
Needless to say, the servers alone cost more than what they pay. Not to talk about the massive amount of support they consume.
So if you wonder why it's not widespread - that's why.
Ding ding ding… we have a winner. Scrolled all the way down waiting for someone else to mention the hard truth that they have even less money for educational software that they have for teacher’s supplies, which is so bad you’ll find teachers having to pay for supplies for their class. It’s nice to suggest the idea, but it’s not currently a sustainable business for deeper educational material due to support costs and the low ability of the customer to pay in the first place.
They pay 0.1% of what other, non-education customers pay. Because that's all they could spare and allow.
Needless to say, the servers alone cost more than what they pay. Not to talk about the massive amount of support they consume.
So if you wonder why it's not widespread - that's why.