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I kindly disagree with you. Most of the platform provided by a console is nicely abstracted with SDKs. The code they touch is the SDK which provides direct, and tailored access to utilities and capabilities provided by the platform itself.

Even the Linux binaries of then AAA titles are ported by some talented developers, sometimes out of the studio.

I remember porting of Unreal Tournament to Linux was an official effort, but a work of a single guy.

So, I don't expect studio-wide POSIX knowledge on game studios.




The point was that even with lower barriers there is no economic interest in doing the work.


So, it's as I said. The hurdle is not technical. The studios just don't prefer, and I'm OK with that.


It is hard to prefer something that usually don't provide profits.


Are you really surprised the consumer market isn't buying a product that doesn't exist?




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