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The coding part is easy - almost trivial.

Producing something non-trivial that's worth looking at and isn't disposable is a much tougher challenge.

IMO avoid the obvious entry points like Processing and JS and the gen art culture around them. If you have to go through them, don't stop there.

Learn something harder like Photoshop or Illustrator scripting - more challenging, but many more features and options and more likely to produce unusual results with high production values.

Look at art. Lots and lots and lots of art. Investigate form, composition, perspective, light and tone, and colour theory.

Look at generative art - lots and lots of it. Learn to recognise the cliches (Perlin noise, flow fields, simple geometric manipulations) and also look at how the best gen artists either avoid them or transcend them.

Make a list of the best gen artists and deconstruct their styles and techniques.

Set yourself projects. Experiment a lot. Don't be afraid of failures. Get into a flow state and improvise with code.

Finally - get the fastest hardware you can afford.

If you want click-bang gen art something like Midjourney is hard to beat - good results, but it's a bit ready meal, when you could be learning how to cook from scratch.




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