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> From then on things have improved exponentially, to the point that now GPUs can buffer multiple high res frames, so while frame N is being displayed, the CPU can elaborate frame N+1 or N+2 or even N+3 on some GPU.

Not sure why you'd call this an "exponential improvement". Using more than 2 buffers increases display latency, which for most (not all) purposes is undesirable. Double buffering (that is, just using an active/inactive buffer) is almost always the best thing to do, regardless of where the memory is located or who is responsible for the buffer swap.




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