I found and fixed a small Godot bug, starting from zero knowledge of the engine code, in about a day and a half free time. It's really not hard to just patch stuff yourself if you're comfortable with C++.
Godot is not beautiful modern code or anything, but it's definitely not inscrutable layers of spaghetti which require deep expertise. It's very readable and compiles reasonably fast.
Godot is not beautiful modern code or anything, but it's definitely not inscrutable layers of spaghetti which require deep expertise. It's very readable and compiles reasonably fast.