What annoys me about this the most is the message from Steam, that sort of plays along with this.
"This game is no longer available for sale on Steam". No big deal, right.
Ok, fine, but it doesn't imply the servers going down and the title becoming unplayable...
Then 2nd message:
"Please note this title won't be accessible from <date>..."
Once again, accessible doesn't imply "the game won't start, thanks for the monies".
It's a bloody shame that I can start any games from the 90s on an emulator and they run just as fine, even content heavy. While these titles are completely riddled with DRM and screw you over after X years.
Publishers need to come clean, and after years of milking the cow, they must have a plan allowing paying customers to play the title they've been enjoying all these years. Otherwise, they should be forced to include the verbiage at release date "This title will stop working as of <date in the future>".
This kind of nonsense only promotes cracked games.
Expecting publishers to behave isn't the answer, since there will always be those who won't behave as well as those that simply disappear.
What is needed is laws that classify games in situations such as this as abandonware and grant users who have paid for the game carte blanche to get it operating. If copyright holders want to maintain control of a title, then there must be certain consumer expectations met under the law.
That would be such a limp remedy. It's basically just what can be done right now without the legal blessing.
Rather what we really need is that in order to qualify for copyright protection at all, source code (ie the original creative work) should be put in escrow. When the copyright expires or the work is abandoned, then the source code gets published as part of the public domain.
Fines, losing the ability to copyright things going forward, bonding/insurance, verification that the published works are derived solely from what's in escrow. There are many ways to regulate enforcement. It's very odd to point out the possibility of attempts to skirt the law as a reason to not consider such law to begin with.
Lol if you've dealt with the NPM ecosystem at all, you've seen builds break in months, and even the most avid copyright reformers don't want terms that short.
> What is needed is laws that classify games in situations such as this as abandonware
This will never happen as long as they can milk games and keep on making money on 40 years old games. Mario 1 is still not abandon-ware. Its Disney's Mickey Mouse all over again.
That's not totally accurate, is it? The US LoC has made administrative exemptions [1] to things like the 'circumvention' teeth of the DMCA for the sake of archive/curation of historical works. While not a total reclamation of the copyright or a mandate for companies to support preservation, it's also not a complete denial of some games' abandonwarw status.
This really doesn't feel like an important enough area to demand fresh government regulation. Consumer protection laws are meant to be a last resort when a broad chunk of the population are being actively screwed over by monopolies or entire industries. If losing access to a game originally released a decade ago fits that bill the consumer protection agency is going to be very busy.
Think of it this way - if you learn you don't like a company's practices and chose not to buy their next video game release, does that really derail your life? If not, or if a big chunk of the population wouldn't say yes, we really don't want Uncle Sam rolling in with even more reach than he already has.
That argument makes no sense. Just because something only affects those that enjoy a particular hobby does not mean that those consumers don't deserve protection. This also isn't really just about games as other forms of copyrighted content also often disappear when the would-be owners can't be bothered to keep it available.
Remember that copyright which is only allowed to exist because we think it will result in more creative works that will eventually be part of the commons. If a company is taking active steps to take something away then they are abusing this deal and should forfeit any copyrights.
I think it is a very underappreciated point. Those anti-consumer actions are only fueling future piracy ( and for a good reason too.. cracked games don't suffer from the DRMs and so on ). I accepted Steam and they won a lot of goodwill from me based on their work on Proton ( although I still try to throw some money GOG way ).
But instances like these heavily undermine my getting more comfortable in Steam walled garden.
Edit: And I think am pretty deep in already. I just ordered Steam Deck. Stuff like this makes me question that decision.
Steam isn't the guilty party in this nonsensical bullshit, Ubisoft is. Steam allows you to list titles with zero DRM, zero Steamworks integration, or zero online components just fine.
Valve could use their market power to prevent this kind of rug-pulling behavior by publishers. Customers expect Valve to ensure that the software they provide is free of viruses, spyware, and harmful defects; this seems like a similar type of defective and/or malicious software that they should prohibit from sale.
Valve don't have the market power with the big players you think. Microsoft, EA, Ubisoft all sell a subscription service and their games & DLC directly. Epic have a competing store, and pumped in enough money that people have gotten used to having their owned games in multiple wallets. The small and medium players are who Valve has power over, and even they get to choose between Valve's large cut or accepting a bribe from Epic for exclusivity. I see a remarkable change from when your game was on Steam or it didn't exist.
Valve has enormous power and uses it often, even at one point de-listing our entire catalog without warning because we had an additional asset in a game which was granted based on region. (and we got blamed in the media for it).
Ubisoft games are still on Steam despite this, though the big publishers despise this amount of power, and sometimes valve does come across as bullying when you’re on the receiving end.
You took away "expired" my hard earned ubi points that could be used to lower purchase prices.
Since then I'm not spending money on your platform anymore
I think the reasonable thing Valve could do is to allow refund for products that stop working. It is one thing for multiplayer servers being turned off, but single-player game stopping working should allow refund from anytime in past 20 years.
Yes and no. Ultimately, I primarily blame Ubisoft ( and I do not buy anything that bears their name ), but I am not going to pretend that a platform that sells me something is completely off the hook. They have a lot of market power. They could have put their weight behind it and put Ubi in their place. They chose the path of least resistance.
So they might not be the guilty party, but they are sure not innocent. They are taking the cut of the money. It better be going towards protecting me. If they are not protecting me from bad actors then why am I using Steam?
Right, but Ubisoft's actions here still undermine trust in Steam. It sucks because it's not Steam's faint, but I think OP is right. This may ultimately be training people to distrust platforms like Steam and return to piracy.
I paid my money to Steam for a particular product, if they want to revoke it, they can refund my money.
If Steam is legally required to do that, their contracts with developers will inevitably have the same clauses about refunds if you disable the product.
Steam also gave you a clear notice that there was additional third party DRM on the product before you licensed it. They are also not the ones who are shutting it down.
Another reason games get cracked: the anti-piracy functions significantly impact performance. Time and time again there are benchmarks showing that when Denuvo and other anti-piracy stuff is striped out (the publisher has to pay to license it, per time period), performance dramatically rises.
I remember that some DRMs in the pre-Steam era of low internet access basically acted like viruses. They'd slow the computer down and get flagged as viruses.
Steam made it clear that piracy wasn't the enemy - people who pirate might not even buy the game, and people who buy games might not even play it. But back in the old days, this wasn't as clear.
Before the heavy online verification thing, I had a copy of a game which I bought (I think it was one of the Elder Scrolls games or perhaps a Prince of PErsia) which required the original DVD to start to the game even after I'd installed it.The DVD was not very high quality and shattered inside my drive (thereby destroying the drive too). I wanted to play the game but couldn't thanks to the verification thing. Finally, I downloaded a cracked version which didn't demand this of me and was able to play just fine.
It's tragic but it genuinely feels like that pirated games have better user experience than clean ones.
In the early 2000s I got an Adaptec SCSI card and a bunch of SCSI CD-ROM drives for free somewhere; I had a stack of 6 CD drives with discs for the games I was playing in them all the time.
This went wrong when I was cleaning my desk and I lifted them while I was playing Baldur's Gate II, creating a big scratch on the disc. I polished it up with some toothpaste and it worked fine after that (even used that same disc to install the game later, IIRC).
Kinda ridiculous really, but it was good fun playing around with these sort of things when I was young.
Seems quite complicated when the rest of us just used NoCD patches. Unless you didn't have the disk space to fully install the games - IIRC BG2 had the option to load some parts directly from the CD instead of installing them.
Not sure about TES, but all the Prince of Persia games had the same behaviour of needing the game disc inserted to even start. Was a very irritating countermeasure, presumably against people who used their disc to install the game on multiple devices.
We shouldn't wait for publishers to self-regulate. We should have legislation prohibiting software lockouts like this.
However, the industry will always find ways around it. For example, some games force online multiplayer gameplay in order to advance your character or unlock stuff. This is 'great' when the game is popular because it encourages people to play the multiplayer, but even a year or two later if the server are up, there may not be enough people to play with/against.
So, the legislation would have to prohibit limiting/locking content or gameplay options, say, if the multiplayer options become unavailable or unusable.
> It's a bloody shame that I can start any games from the 90s on an emulator and they run just as fine, even content heavy.
Eh, not exactly true. A lot of older Windows 90s games need some tweaks to their binaries to run. See what GOG.com did.
Even a more recent game, relatively, like Fallout 3 had issues with multi-core processors that required a tweak to get past the birth scene or you would hard crash. GOG includes this and plays out of the gate. As it should be for a game that is still sold on Steam, but the publisher/dev does not bother.
Personally I just avoid games like that and stick with indie titles for new games.
The key word in the GP being "emulator" so for PC games that would be DosBox or Wine (to some extend), not expecting everything to just work in current Windows versions. Even for multi-core issues the "fix" should be as simple has pretending you only have one or a small number of cores.
> As it should be for a game that is still sold on Steam, but the publisher/dev does not bother.
Yes, selling sofware that does not work on current systems is something that Steam needs to crack down on although I fear that the result for many titles would just be that they are no longer sold at all. In a better world, copyright would either not exist, be much shorter so that such compatibility issues are not a big problem and/or would be forfeit when not continuing to sell the software in a functioning state.
> Personally I just avoid games like that and stick with indie titles for new games.
That is a sensible strategy for you as an individual and probably the extend of what you can enact on your own. But we as a society should not just accept that more and more of a shared culture is controlled by corporations and lost when they don't deem it profitable to keep it available anymore. Copyright is a deal between creators and everyone, which is supposed to encourage more creation so that more things will be available to us all. If that deal is being abused or shown to not be a net positive for society then we CAN alter it.
Gone are the days when you could just oen software after paying a one time fee, read a purchase price. Or any content as far as that is concerned. No idea why a single player game would need a server to be playable in the first place so...
NwN did have workarounds for online play after GameSpy went poof and I believe Beamdog's Enhanced Edition does restore official online support - no idea if it is any more future poof than GameSpy was.
The solution is to convert the sales model to subscription only. If it is clear you are renting it is clear that access is limited.
It’s not great as you’d want to play after end of support, but publishers are not interested for a multitude of reasons. They want a central server for control. Control of gameplay and control of cheaters and control of pirates.
Keeping a server up is implying ongoing work though. At the very least you need someone with domain knowledge to keep it properly online and then also to keep everything up to date and fix stuff like vulnerabilities.
I'm going to be honest if I bought a game that said it would stop working in 10 years I'd just end up being mad when I buy it as well as when it stops working, that wouldn't really make me any happier
Then the editor will generate both an "average number of hours" indicator and a "replayability multiplier", and you'll be entitled to a refund based on the number of hours you played since you bought it.
If you destroy my property, you should pay to replace it. If it is no longer available then the lowest valid amount I can think of would be the purchase price.
Unless you want to argue that an official working copy on this game (now unique) would be worth less than the original steam price.
Also if you went to the cinema and watched 90% of a film before the management turfed every one out. Do you think a 10% refund would make it right?
So you're saying if the average number of times a Friends collection DVD is watched is approximately 1, nobody is entitled to watch it more often, even if they're a superfan?
Games were already cracked before companies like Valve started pulling them from players' libraries. If games are cracked anyway, why would studios and publishers care one way or another?
I think in many cases, movies and video games piracy is a matter of convenience. If pirated media is more convenient -- not just as in "free", but because it's less encumbered and doesn't pull this crap on you -- then paying for legal media will become less appealing.
There's a baseline of piracy, sure, but there's also making the lives of paying customers more difficult so that piracy becomes the preferred option.
Exactly. Steam is more convenient than manually maintaining a large gaming library and keeping it up to date, and collecting titles on sale. However if it develops a reputation of killing games once a publisher decides to (???), the value-add is greatly reduced. I have a probabilistic expectation that my Steam library will work ten years from now, and stuff like this GREATLY reduces my estimation of the probability.
They can demand contracts that would allow them to. We have no way of knowing what exactly valve's distribution contracts allow them but so far games have (AFAK always) remained available for download if you purchased them before they were removed from the store. Key activations generally also still work - e.g. you can hunt down a physical copy of the original Prey and activate that on Steam and download it there (unless you get scammed and are sold a copy with a key that was already activated). And it is very much in Steam's interest to keep the pretense that what you are doing is buying something like a physical product that you can keep forever (*).
The difference for this game is probably that in addition to Steam the game requires Ubisoft-hosted DRM servers which Valve has no control over.
(*) For as long as you live, unless someone forces Steam to allow transferring subscriptions to other people.
Game companies want to avoid people downloading cracked games. If every game someone wants is available legally, then that person might decide to be 100% legal. But if some stuff isn't available legally, that person might turn to cracks for those, and then once on the cracks, continue using cracks in other situations.
Fallout 3 best example.
I bought the CD from the UK, shipped to Germany.
Disc was defective.
With tricks I managed to install it, barely.
Returning wasn't an option.
Years later I see it on Steam and buy it, to find out it's the German version, no English text or audio and censored too.
Valve didn't have a refund policy back then. So I threw away money because of this.
I them downloaded the Gog version off the internet. I already paid for this game, twice.
Another reason is the 2 hour no refund policy.
If I spend a lot of money for a virtual product and those 2 hours are absolutely not enough to see if I like a game or not, I expect a lot more time than 2 hours to be able to evaluate if a game is worth the purchase.
That's why I download a pirate copy 1st because most games are not worth the money. Most games are lazy, optimized for marketing and the 2 hour period and after that the quality drops hard.
If there are no pirate releases I won't buy it.
Guardians of the Galaxy for instance. 60 eur. Recently cracked. I'm glad I didn't give in and spend 60 eur for this. I played it for 2 days and uninstalled.
Warhammer Total War 3.
Bought it from a Hong Kong shop.
It was released unfinished and I bought it ONLY because I bought the 1st and 2nd iteration on Steam. I don't have all the DLCs.
TCO of the trilogy including the DLCs which are for the most part nothing but reskins with minor changes is over 250 eur.
For what's essentially one game.
Last time they got my money. That's a scam in my book.
I'm still waiting on them to release the grand map called Immortal Empires.
It will eventually get cracked.
And then I'll download the while thing including all DLCs. I already paid 190 eur for the 3 and some DLCs. My freaking 10 year old Samsung Pro 840 SSD cost that much and still serves me well. It's a lot of money. No one was interested in playing part 1 once part 2 was out, likewise no one will be interested in parts 1+2 once they release IE.
Fool me once...
If you buy a lot of brand new AAA games with all the DLC it'll be expensive. If you buy a few games, old games, games on sale, and play them for a long time, it's a lot less expensive. You also don't need as expensive of hardware to play old games.
If platform licensing arrangements don’t protect customers from losing access to purchases, they should be forced to advertise them as rentals or leases and not something the consumer is buying.
Or customers should start suing the devs / publishers until they re-release "as-is without warranty or DRM" versions of games. If you're no longer going to maintain it, give me the final usable build.
>they should be forced to advertise them as rentals or leases and not something the consumer is buying.
Very much this!
And furthermore the prices need to be significantly lower as well. No one pays to rent or lease an automobile what they would pay to purchase it. No one pays to rent or lease an apartment what the sum total cost of the building is.
If these companies want to pretend this is all just a rental then they need to accept no one will be willing to pay purchasing prices for those rentals.
Valve is obviously right. You don't own any games sold to you. You don't own any commercial, proprietary software sold to you. On only have ever been a license holder. You own that license but are restricted by the license. IE. the same thing that keeps from from making copies and selling them is used to let them shut down the required servers whenever it stops being profitable.
If you don't like this then stop using proprietary software.
If you consider that owning it then you must not have a problem with Assassin's Creed servers going offline. You are saying you own it even with restrictions. If you accept limited ownership of software then you don't get to decide on those limits as a consumer. There are other examples of limited ownership (eg. animals), so I'm not going to try to dispute the terminology. I personally don't consider the idea of limited ownership of being of much use when dealing with copyright abuse.
You were previously talking about licences and ownership of "any games". What you mentioned now is an orthogonal concept, and affects a subset of all games sold.
Some aspects of the license covers "any games"... like not being able to sell copies. Some only impact games with an online component, like AC here. All these restrictions come from the license agreement you buy.
You're purchased "good" was a license to use some software. That license defines the rules for using that software. If the license says they can remotely disable your game then they can remotely disable your game without violating the license or committing fraud.
There is of course some question about the enforcement of licenses, particularly click through licenses, but the legal doubt doesn't help due to the arbitration clauses in those same licenses and/or challenging them in court being ridiculously expensive.
Nope. They are the same in this regard. You don't own it. Not as obvious with most cars today but it is starting to become so with some new cars coming with software subscriptions. Though really if you think about what it takes to repair a car you already see that you don't own it. It takes tools that the manufacturer sells to interact with the software, and no specs/documents on how that works either. Black boxes all the way down.
That's not how it went down. The EU overruled the French law. Valve's argument was rejected by French courts and then upheld by the European courts.
>"This French ruling flies in the face of established EU law which recognises the need to protect digital downloads from the ease of reproduction allowed by the Internet," said CEO Simon Little in a statement.
I don't get it. Steam has a near-zero cost of entry and provides massive disintermediation. I'm a small indie dev and they gave me immense value. I'd never be able to make a living with this otherwise.
I'd love if they lowered their cut but as things are, no one even seems to be trying to seriously compete with them. All consoles and all other PC distribution platforms seem hell bent on hand curation through human intermediaries, which often comes down to rubbing elbows with the right people / impressing arbiters rather than just letting customers judge. Even itch.io does this for the promotion / discoverability part.
Mobile has a slew of its own problems but gets this basic thing right, too.
There's enormous disintermediation compared to what it replaced, which is publisher deals with many more hands taking a slice along the way. It's not a direct B2C relation, but it's certainly not "the exact opposite" like GP reply stated.
If anything it promotes centralization. Steam is a one stop shop for buying games that you can access globally, for the most part.
Before if you wanted to buy games you had to show up in person, so competition between corporations and mom and pops was limited to what a corporation was willing to spend on capex and staff for a new store. The internet destroyed that need and so now the costs of corporations to compete with more efficient services due to economies of scale is very low.
No, France tried to require the right to resell. That’s not the exact same thing as just requiring that old DRM has to degrade gracefully. I doubt the EU would have overruled that.
Don't buy Ubisoft games, clearly. Games which require servers to work at all (vs. just the mulitplayer components working) are also a big no. This is likely a good thing: it will educate gamers about unnecessary DRM.
Exactly this. I try to avoid any software that requires an internet connection to work or continue working, unless an internet connection is obviously necessary. Taking perfectly good software and ruining it by making an internet connection mandatory for DRM purposes does not constitute "obviously necessary."
Looking at you Microsoft Office, Quickbooks, and every Adobe product.
Ubisoft actually sells some DRM‐free games on GOG—the first Assassin’s Creed, Far Cry 1 and 2, Rayman Origins (but not Rayman Legends).
If you have disk space to spare, I would recommend downloading GOG’s offline installers as a backup. The risk of the service disappearing or games you’ve bought being removed seems pretty low, but DRM‐free offline installers are just as good as the classic “physical copy,” provided you actually saved them!
> DRM‐free offline installers are just as good as the classic “physical copy,” provided you actually saved them!
Better even as the classic physical copies often had DRM to prevent you from making backups. Not that there weren't workarounds but still, being able to just back them up like any other file is better in my book.
Unfortunately the "if you have disk space" part is not always irrelevant. Would be nicer if we could share that backup space by chunking up the installers into blocks and then advertise via a distributed table of hashes who has which blocks available. Ideally we'd also have a protocol to let these blocks of bits flow from those that have them to those that need them.
In principle, yes. In practice it's really hard to find a game like Assassin's Creed that offers me a relaxed world, where I can decide how engaged I want to be. Most of the team I just wander around a beautiful historical world and occasionally use long-range weapons like a sniper without worrying about dying every few minutes. This kind of experience, at least for me personally, is really hard to beat.
Last game I purchased was Far Cry the one with mammoth. funny thing is I have less than 1 hour. I bought it based on the trailer footage and I was disapointed.
Ubisoft appears to be largely propped up by generous tax credit in French speaking parts of the world and I don't think its going to last.
Question is who stands to buy them out? Their market cap is way overvalued.
I guess in general I'm bored with these new titles. It feels like I'm watching a movie and I'm just going from A to Z with a GPS
I miss the old days where you had to figure stuff out. Literally remember spending days in FF7 talking to everyone until it triggered an event. Frustrating but rewarding.
Or just imagine that you don't own the game in the first place, imagine that you're buying an opportunity to experience something for a while. Better laws could help of course, but I'm not holding my breath.
Situations like this will educate nobody about anything though. Many irate forum posts will be written, and the course of the world, and these people's lives will change about 0 percent. If gamers, as a group, would be able to learn anything, there wouldn't be hype for early access titles, or they wouldn't pre-order, but I'm not seeing either.
The actual best thing to happen to these franchises, in my view, is pirates freeing them from their corporate shackles that is DRM. This helps them to be actually relevant and to give people good experiences consistently - although, you could argue that this also helps them not sink into their well deserved irrelevance, so in the end piracy is helping to sell the original like in the case of Windows or Photoshop, or how people knowing the music drives the sale of concert tickets. Still, at least pirated copies can be used by the people who are genuinely missing the experience after the DRM servers inevitable shut down.
Personally, I stopped buying Ubisoft games years ago, because a month of their subscription service is cheaper than their games even at 75% off sales, and actually owning the game means nothing as this article demonstrates. I'm not sure how this business model is sustainable.
That article only mentions multiplayer and DLC to become inaccessible, while OP is about the single-player game being unplayable. Not clear if that's the only one of the 15 titles or not.
> Space Junkies is a notable outlier, as it launched three years ago. It's a multiplayer-only VR game, and for some reason, Ubisoft is still selling it (for as much as $20) without even mentioning that it will become completely unplayable in two months.
> Do note that this doesn’t appear to be affecting the Remastered rerelease, though keep in mind that would require an additional purchase as the original release does not grant you access to it.
Ah, great. So poor little Ubisoft doesn’t want to pay for the activation servers of Liberation HD and Liberation HD++. How nice of them to drop just the older, original version and not even offer the working remastered version to existing owners.
Probably because the cost of the PR nightmare is either not easily quantifiable, or simply an acceptable loss; wheras the potential "forced profits" by people having to buy the remaster are fairly easy to predict.
But that PR fallout hits Valve much harder than Ubisoft, because unlike Ubisoft Valve still has a reputation to lose. That reputation is the main source of the stranglehold Valve is holding the entirety of PC publishers in (except Blizzard). They might in fact consider the PR nightmare a positive side-effect of shutting down, leveling the playing field.
Because if they do, the next time they sell a remastered anything, people will think "I don't need to buy this because I'll get it anyway when the servers for the original version run out," costing them sales.
Sounds illegal if anyone is based in Australia and feels like giving the ACCC a nudge.
“This case sets an important precedent that overseas-based companies that sell to Australians must abide by our law. All goods come with automatic consumer guarantees that they are of acceptable quality and fit for the purpose for which they were sold, even if the business is based overseas,”
What will likely end up happening is the more dedicated fans of the series will do what others have done with old MMO's and make their own servers and such to ensure the game stays playable.
There may be some legal issues, but once Ubisoft does this on Sep. 1st, there are some technicalities surrounding vaporware and such that make it legal to 'own' the game without ever paying for it, etc and so forth. Running servers to make it playable again as well would also be fair-game as well as I understand it.
But I am not a lawyer, so if anyone knows better please by all means say so; but keep in mind I speak from the Canadian side of the law. So there may be differences that matter.
Note this move, crappy as it is, wouldn't turn the game into "vaporware".
I think you actually mean "abandonware". But it wouldn't, either. I was part of the abandonware community for decades -- ah, good old Home of the Underdogs -- and the sad reality is that abandonware is not a legal term, and the legal owners of games long abandoned and forgotten are sometimes petty enough to actively prevent them from being made available or playable again.
It must also be said that other authors and publishers kindly make them available for free, or at least don't interfere with preservation efforts. But abandonware, as such, is not a legal thing and nobody is entitled to playing abandoned games :(
Yes. From the other side of the table, there's always an option to rerelease a game as an emulated version for instance. They don't even have to do it themselves, they can just license the IP to companies willing to take the risk.
So the rights holder have no incentive to ever declare it "abandonware" nor give up on the IP, and rights last long enough that ignoring them for decades isn't enough to make them worthless.
Yes, I meant Abandonware, thanks. Sorry about that.
Hmm... I could have sworn it was legal; but it looks like it's only legal once the copyright expires and nothing prior like failure to support...
Even then, all they have to do is do what Nintendo did with the e-shop.
That said, I think there is legal grounds to take these kinds of scenarios into court to attempt to get the laws changed. Maybe not in past decades, but the current situation with digital goods basically requires that abandonware be legal; lest we are just going to roll over and give in to these companies that only care about profits solely and only.
Yes, profits are important; but so is repaying your fanbase for their loyalty. They might not be able to keep these games running forever, but that shouldn't stop people from being able to do it for themselves.
Wouldn't be surprised if the ACCC (Australian Competition & Consumer Commission) went after them. This is almost certainly breaking the ACL, and all customers would be eligible for a refund.
Unfortunately, per Steam's TOS, you do not own anything you "purchase" on their platform. Instead you "subscribe" to access of whatever games/other content you've paid for:
...the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as "Subscriptions."
... The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services.
To me, that's their business if they want to operate that way and folks can choose to accept that and be a customer if they so desire. I think what's really wrong is that nowhere on their store pages do they use the word "Subscription" and instead they use the word "Purchase". This should not be allowed and is false advertising, plain and simple.
But also note that the limitation of liabilities section does not apply to UK, EU, Australian or New Zealand customers.
For example, the statement on Australia:
> FOR AUSTRALIAN SUBSCRIBERS, THIS SECTION 7 DOES NOT EXCLUDE, RESTRICT OR MODIFY THE APPLICATION OF ANY GUARANTEE, RIGHT OR REMEDY THAT CANNOT BE SO EXCLUDED, RESTRICTED OR MODIFIED, INCLUDING THOSE CONFERRED BY THE AUSTRALIAN CONSUMER LAW (ACL). UNDER THE ACL, GOODS COME WITH GUARANTEES INCLUDING A GUARANTEE THAT GOODS ARE OF ACCEPTABLE QUALITY. IF THERE IS A FAILURE OF THIS GUARANTEE, YOU ARE ENTITLED TO A REMEDY (WHICH MAY INCLUDE HAVING THE GOODS REPAIRED OR REPLACED OR A REFUND). IF A REPAIR OR REPLACEMENT CANNOT BE PROVIDED OR THERE IS A MAJOR FAILURE, YOU ARE ENTITLED TO A REFUND.
Which means that removing access to the purchased item, does in fact entitle you to a refund.
I understand one does not own the game as that entitles the user to additional rights. But I feel like the user should own the license and they should not be able to revoke your ability to download/play it barring they go out of business or something.
agreed, I didn't mean to imply that they did. merely that this is something that is inherent to Steam's platform meaning they as much a part of the problem as the publisher here
Unless your definition of "theft" is a very expansive one that covers everything from swiping something from a store to downloading movies, the act that ubisoft is doing really isn't comparable to anything that's "ancient, which has been around forever". Back in the "ancient" world there certainly wasn't pieces of software running on networked turing machines that required authentication servers to function. The closest analogy would be some sort of widget that required a proprietary input from the manufacturer to continue functioning (eg. a car that required OEM blinker fluid to work). The manufacturer refusing to provide such inputs to the end user would definitely be something that negatively affects the end user and might even be a tort and/or run afoul of anti-consumer laws, but it's certainly not comparable to someone breaking into your house and making off with your car. You still have the original physical disk and/or bits, after all.
If you SOLD something and somehow REMOVE or the ability to use it, it's theft.
Whether it's done using modern technology (software) or old technology (crowbar) is not important.
>Whether it's done using modern technology (software) or old technology (crowbar) is not important
Even if you equate taking down DRM servers with breaking into someone's house and using a crowbar to break their widget, that's still a different crime than theft.
So if it turns out that your car dealer can remotely disable your car and they announce that starting September 1st, you will no longer be able to start it. You would not consider that theft? In this scenario it would also be very difficult and/or illegal to circumvent the disable-mechanism.
>So if it turns out that your car dealer can remotely disable your car and they announce that starting September 1st, you will no longer be able to start it. You would not consider that theft?
As mentioned in my previous comment, it would be wrong but not theft specifically. Someone breaking into my garage and smashing my car isn't theft, it's vandalism.
There should be a law: if you sell an entertainment experience with significant online elements, and you shut down such elements, you should be forced to opensource the server. Just like that, dump the code wholesale on the internet somewhere.
Their incompetence should not be an excuse to avoid or skirt the law. If they lose it, they should be fined or penalized. Once they start bleeding money, I guarantee that this problem will go away.
And? They'd figure it out. Millions of businesses have to deal with changes in law every day.
In fact, there is a good chance this would result in standardising the most basic aspects of online activity (license checks etc) into free opensource libraries, saving such corporations a decent amount of money in the long run.
No, there should not be a law that forces anyone to give away their property. That's just complete nonsense.
You should draw your own conclusion as to what you spend your money on, and possibly you might conclude that "buying" online games that can be taken away from you at any time is a waste of money. But you can't go from there to "we must take away intellectual property from these capitalist swine!".
Right now, the law forces you, the consumer, to give away your property, the copy of Assassin's Creed Liberation that you bought. (Don't believe me? Go ask a lawyer if it's legal to crack your copy's DRM to keep it working after they do this.)
> Go ask a lawyer if it's legal to crack your copy's DRM to keep it working after they do this.)
Seems legal in the US at least.
> Video games in the form of computer programs embodied in physical or downloaded formats that have been lawfully acquired as complete games, when the copyright owner or its authorized representative has ceased to provide access to an external computer server necessary to facilitate an authentication process to enable gameplay.”
Is patent expiration "taking away IP from capitalist swines"...? Obviously not. IP itself is not a natural right - it's a legal construct with clear limits.
The nonsense is thinking that requiring certain interests to follow rules that benefit society, is "taking away intellectual property". Any such law would obviously not be retroactive, so any publisher could decide whether they want to produce any such online element going forward. If they do, they will know their work will have to be disclosed on a free license at the end - effectively working in the same way as patents.
I think the solution to this terrible behavior by Ubisoft, EA etc is what I said -- people need to stop putting up with it by not buying these games in the first place. You can't throw a law at every shenanigan these companies throw at their customers.
Oh yes, you absolutely can. Commercial law is so vast precisely because people have always misbehaved in pursuit of profit.
> people need to stop putting up with it
What I'm going to say might sound paternalistic to you, but it's the truth: most people don't really think that hard, generally speaking, and certainly not when it comes to satisfying their entertainment needs. That's why we have laws to protect the general public from predatory behavior in finance, hospitality, etc etc.
This is predatory behavior, and it's now enacted at a scale that makes it parasitical - fleecing more and more money from the general consumer. A public response would be absolutely justified, in the same way it's absolutely justified what we're currently seeing going down with Apple's and Google's appstores.
Otherwise we will continue to sleepwalk in the cyberpunk dystopia where corporations own our lives in practice, while being 'free to choose' purely in theory.
What you're saying makes sense, though I'd only add that it's not "now", it's been going on for ages. EA's endless series of franchises tells you everything you need to know about both EA and their customers, for decades.
But how can you possibly expect a law that takes away copyright of something they developed? That's insane, it'll never happen.
> But how can you possibly expect a law that takes away copyright of something they developed?
Apart from the theoreticals (expropriation exists, or we'd never get roads done), as I said above, it doesn't need to be retroactive. It's like laws for car manufacturers: new restrictions don't make old cars illegal, they just mandate how they should be produced going forward.
> But how can you possibly expect a law that takes away copyright of something they developed? That's insane, it'll never happen.
That shouldn't really be any harder than retroactively extending copyright, which has happened multiple times. Or is it just the rights of big corporations that can never be restricted again? If a new law makes certain undesirable behaviors illegal for individuals should that only apply to people born after that law? No.
Yes, retroactive copyright corrections will be harder to accomplish so, like the sibling comment suggests, we should focus on laws for new content for now. But we should also never froget that copyrighted content is NOT the property of the creator but of everyone. The I in "IP" is not redundant.
It's not their property - they have only been granted exclusive control over it FOR A LIMTITED TIME in order to incentivize them to create more so that in the end there is more for everyone to enjoy. If they are using that control over the "IP" to take the content away then why the rest of us honour our end of the deal.
> you can't go from there to "we must take away intellectual property from these capitalist swine!".
As a society, we certainly can. So IP owners should carefully consider the possibilities here before robbing people blind. That some shiny 50-year-old copyrights you've got there - would be such a shame if they were all to suddenly expire, no? Congress has that power, and more.
When something like this happens they should be required to hand over the server software. Even better would be to have to open source the code but atleast give out the server. Then the company would have a choice; either you pay for the server but can keep the game harder locked down for Intellectual property reason or whatever. Or you can cut the server cost but risk loosing a bit of your control over it.
For the people blaming Steam here in the comments.
This is an Ubisoft title, meaning, Steam is just a glorified launcher for Uplay which then launches the game itself. The only fault Steam has in this, is not being clearer in the store front (which is still Ubisoft editing).
Ubisoft is the one not providing refunds.
Ubisoft is the one shutting down online servers.
Ubisoft is the one who asked for it to be delisted.
There's a lot of things to be angry for against Steam, but this isn't it.
Given how decent a company Valve is, and the rules they put on things for sale in their store, I'm honestly surprised that Valve even has store terms that allow this kind of shenanigans.
If I was them I would lock that down, because this is a bad look.
Ubisoft seems like an outlier on Steam. The way many of their games just launch UPlay, which then does its own downloading and ownership check is very strange and awkward.
Valve's rules are pretty permissive, all-in-all. And like many other people in this thread have already pointed out, many digital-only games can't ever truly be "owned". You're given a license, and that license is subject to terms that you agree to when you use it. It sucks, but this is the path we chose when we decided that software should be a proprietary production.
Valve tends to be pretty decent. If I had to guess, it’s cheaper and easier for them to say “yes” and let public opinion turn that into a no than to say no being the scenes and have to dicker with Ubi lawyers.
This is not what GP asked. AFAIK, it's not legal in the EU as long as the customer has a reasonable expectation that the subscription is not time-limited, i.e., if no time limitation is clearly mentioned when the subscription is purchased. There are often clauses in EULAs stating things like "our company has the right to terminate the subscription at any time for no reason" but these are generally void and can make the whole EULA void. Otherwise, it would be legal to sell software and simply switch it off after 6 months - or, after one month, or even after one day. Clearly, that would be fraud.
The question is rather which of the EU customers will/can afford to sue Steam. My guess is they'll offer a refund for those games before it comes to a law suit.
EA has been routinely shutting down game servers for almost 20 years now. Legal or not, I cannot say.
In any cause, the usual targets seem to be games with annual releases. Apparently, people love buying the same games over and over. While it sucks, this is clearly not on the same level as Blizzard shutting down StarCraft battle-net servers. Lots of people would be rightfully furious.
Your biases may be showing here. I think shutting down servers is just as bad as removing single player games from people's libraries. The end result is quite the same for the customers: they can no longer use the products they paid for.
In my case, the last Ubi game I purches, and played, was released back in 2003. Hopefully that clears my stance on this particular company
As someone who does not enjoy single player games, I don't think this is bias. There is no functional reason for a server for a single player game. There is no reason for Ubisoft to have to make these cost-cutting moves in the first place.
It's bringing an inherent disadvantage of closed multi-player games to single player games.
1. Service level agreement for n years explicitly stated at release?
2. Release a binary containing the bare necessites of the title's backend services (stripped of any analytics or proprietary stuff)?
3. Something else?
Whats frustrating is that studios and publishers (should) have an idea of what the lifetime cost for each player is, so they can price the game appropriately. I wish it were industry best practice for large studios to be transparent at release and state "we can support this game for a minimum of 10 years, if it's a hit, longer".
I would like the answer to be "release the server for free", but I understand the reality is more nuanced.
Server-side code might have proprietary components or code reused for other games, or a whole lot of complications which are difficult to extricate from a "free" release, and the company might just not want the bother. Releasing something always comes with expectations, just look at how much grief authors of free and open source code sometimes get from entitled users!
But yeah, I would love for game companies to release their servers once the commercial shelf life of a game has ended.
I think it's unrealistic to always expect this, though.
1. The single player part of the game should be able to run forever.
2. Service level agreement for n years explicitly stated at release? -> Actually Yes, If we are buying subscriptions I would like to see the terms of that subscription.
I can't speak for them, though I would imagine the reason, not an excuse, is to make more money? Maybe having these games available is costing them some money.
As I said above, I stopped dealing with this company a long, long time ago.
> Maybe having these games available is costing them some money
Do you mean in the sense of "people are still playing this game instead of buying my new game?". Probably. I would guess this is probably false though -- that people keep buying games for companies they perceive as consumer-friendly.
Or do you mean they lose money by providing customer support? They could just add a warning notice the game is no longer supported, and that you buy it (or play it) at your own risk.
It wouldn't be the first time companies make short-sighted decisions, though.
> "This is yet another reason why owning digital games is frowned upon by some consumer groups, as you technically never own the game themselves given this thing can happen."
I think things like GOG or Humble Bundle are better, because they don't "phone home" when you try to play games you bought there (unless, of course, they are actually Steam keys).
They could get delisted, but if you backed up the game you can still play it.
That said: what a crappy situation. Are they at least giving the money back to customers?
A lot of people blame Steam, but I'm willing to accept this risk. I didn't buy games before Humble Bundle and Steam, and if it all collapses, I'd probably pirate it somewhere or get it off sites similar to Home of the Underdogs.
The licensing allows them to do things like this, but frankly, the odds of it happening is extremely low, like 1 in a thousand, and the lower prices make up for the risk.
Game can't run without a server and server owner decided to shut them down? Then game is a defective product and customer is eligible for full refund of the game. Those servers will be running forever or should not be necessary at all.
They don't have to architect their games to require that. Even for multiplayer games they can always choose to provide the server side parts for others to host.
I just requested a steam refund, to try and send a message. I have no playtime, I bought it on sale for $5, but this is gross. I will stop “buying” steam games entirely if this starts happening on a regular basis.
Update: that was fast, my refund request was rejected because it has been “more than 2 weeks since my purchase”. I opened a new refund request with much more pointed language and told them it’ll be the most expensive $5 they ever stole. I’m fit to sue over this, it’s not even about the money. I have a large steam library and I do not want them to get away with this.
I don't think they even read what you write for the refund request if its outside of their policy. Either that or they are OK with losing over 1000 EUR in sales and counting over a 7 EUR refund and never bother to respond with anything that doesn't look like an automated message.
I guess you're in the US? (Judging from the use of $ and suing being the next step of escalation)
Would be interesting if individuals with Steam accounts in EU/UK/AU who "bought" the game and request a refund also report their experience, considering the differences in consumer protection.
No. It's an automated response.
You will have to go the legal way or divert public attention toward your case somehow.
A friend of mine got a permanent ban on Steam for asking a gender question. It was the last of many bans, most unjustified and ridiculous.
Steam is not your friendly platform. It's hostile to customers. If you're positive you're correct and can afford the trouble and cost go the legal route.
That's why games like these should have dedicated servers as an option. Why is this acceptable in the cloud era where everyone can spin up their own server for a few bucks?
I think it's a nice idea, but it just won't happen.
The game companies won't offer managed game servers, because it's a totally new, small-market line of business outside their core competency. They won't open-source the server and let users run it themselves, because myriad licensing/IP/legalese reasons. Even if they did open source it, the stack likely isn't designed to scale down to a few bucks a month on the public cloud -- most users interested in running their own server wouldn't be happy with the actual cost of doing so. The handful of folks willing to pay for it won't move the needle.
Nobody's asking for "managed servers" they're asking for server binaries, which can be easily released without source code and was common practice for decades before games turned into live services.
You make it sound like this is a hard problem that studios don't know how to solve, but it's been solved for decades. There's still a bunch of third-party Quake III Arena servers you can play on, for example.
Selling managed software is definitely a hard problem that game studios don’t have expertise in. It’s cool that the community reverse engineered Quake’s server, but that doesn’t mean it’s trivial for all studios to offer server software for their titles.
Implementation aside, I think it’s primarily a money thing—the studios don’t care about this because the numbers say they shouldn’t.
Even peer-to-peer multiplayer was very common. That is sufficient server software was included in the game itself. No need to download or run it on a server.
Online-matchmaking becoming more and more centralized really made this starting to go away... It has both good and bad sides. One is much larger player pool and automated matchmaking. Other side is losing communities and more custom servers with custom maps...
as drew says - i am asking for binaries that i can run on a VM, just like minecraft or csgo
i dont need a source code, i need a binary and a config file, some decent error logging and some basic documentation with how to get it running/common issues/requirements
The problem with this is, dependency updates, security fixes. Software needs to be maintained.
Releasing source code or a good protocol documentation ensures this happens.
I think this is unprecendented with Steam. I have heard of games being delisted but I can't recall Valve ever removing them from peoples' libraries.
If I owned a copy of this game on Steam I'd be requesting a refund immediately; they have been known to make exceptions to the standard 2-hours rule under special circumstances.
Also, Steam has a game files backup feature, it might be a good idea to use that and wait for someone to figure out how to disable Steam DRM
It's not Steam's DRM -- the game relies on a server system hosted by Ubisoft, which is being shut down on September 1st. You'll still technically be able to download and execute the game binary on Steam but it won't connect and won't let you in to actually play.
This is almost definitely because Ubisoft shipped this with some SecuROM-alike DRM and doesn’t want to keep paying pennies for activation servers. If we’re lucky, they probably even opted out of offline machine keys (because “piracy”) so that the game will stop running because reactivation will fail.
They don't even need to keep paying for those activation services if they don't want to. Not when other nice people have already created a version of the game that does not rely on those services which Ubisoft could simply distribute https://www.bit-tech.net/news/gaming/ubisoft-uses-reloaded-c...
Some devs eventually patch games to (intentionally) remove DRM, like removing Denuvo ~6 months after release because they intended to just curb release day piracy.
But now I wonder if devs would breach copyright/contract by distributing a cracked version, i.e. one that still "has" the DRM but also contains a logical workaround or something, essentially disclosing how to bypass it. (Even if the crack was already available on pirate sites)
If this isn't just a huge miscommunication on the part of Steam and/or Ubisoft, then this is theft, plain and simple. When you pay for a specific product, the manufacturer should never have the legal right to unilaterally remove your access to that product. This isn't a subscription service, where the terms are different (and you're paying much less than you would have in this situation).
Steam has been evading responsibility for a very long time.
Actively lobbying and smearing politicians and law people.
The right to sell used games? They have paid a lot for this not to pass.
14 days of withdrawal not applying to games in the EU? Them.
Not that Epic games is any better.
I'm not buying games online anymore. I used to spend a lot when I had the income.
It's a scam a scam that is covered up with dollar bills. Justicia is blind. In the EU you can buy everything if you have enough money. It goes without saying that the same is true in the US, but EU was supposed to be different, better. They're not. And Valve has bought laws and averted lawsuits with their monetary power.
This will only ever change if actions like these affect the sales of future titles. But like many things most people just don't care.
It's kind of shocking this happening with a 10 year old game.
This whole online required for a single player game (because piracy) is really ridiculous. So many dumb things are done with DRM and the like because of "piracy". Remember DVD regions? The unskippable FBI warning? DVD "encryption"?
After 5-10 years games should just go DRM and server free. Not sure how we can enforce that without materially affecting sales however.
Eh, I wanna say money. You gotta pay someone to get that patch working. And then tested. And testing, based on my limited experience, invariably creates unexpected issues and costs money companies are not willing to part with.
I initially wanted to say it is a little cynical, but I am starting to think it is just fiscal prudence ( and customer can stuff itself really ).
think their office in Quebec is losing talent too after they enacted that bill mandating French language. English speaking engineers are leaving Montreal.
Steam should simply disallow this. People invest thousands into a games collection. Having games become inaccessible is not acceptable. If they do not and this becomes the norm nobody will even bother with Steam anymore. People will just move to gamepass and other cheaper platforms that do not give the consumer any sense that they own games. I'll be trying to move to gog a bit more because of this, but my Steam collection is big.
This seems like a what should be a non-issue, and good PR for very little effort.
Push an update to steam where DRM has been disabled. Arguably DRM has only ever inconvenienced legitimate users. Explain the situation saying it has reached end of life, so DRM protections will be disabled.
The developer/publisher gets this in return:
- Good PR
- No DRM server costs
- Continued sale (/or make it PWYW and give proceeds to a cause).
I think there's a lot of valid crossover between this situation and the one recently discussed here: https://news.ycombinator.com/item?id=32010317 (Playstation Store removes Studiocanal movies, no refunds offered)
Edit: To clarify I have stopped buying any big titles on PC. I may splurge $2-5 on a key site but that's about it. I own console games because I want to leave my grandkids something.
I do not understand focus on digital delivery platform. Seems a red herring.
If you bought this very same game on DVD, would it not still require same activation servers? It's my understanding this is ubisoft the publisher activation thing, not steam the delivery platform thing.
That doesn't help though. Consider the Orange Box (HL2, TF2, and Portal). You could buy this on DVDs from a brick-and-mortar store, but playing it required you to set up a Steam account and activate it there.
I distinctly recall buying HL2 from a store named "Game" shortly after release, only to find it required some shit called Steam, and the Steam key had already been redeemed.
Eventually got a working key after returning to the store and complaining vigorously, and then had to wait approximately a million hours for the game to update itself over our shit tier dialup connection and eventually become playable.
My "moment" came after purchasing Batman Arkham Asylum and being hit with a request to create a Games for Windows Live Account. You could skip the GfWL account creation and I did. Soon thereafter was an update. I updated and found all of my save games were lost. Ohh, you didn't create a GfWL account, too bad you didn't create a GfWL... that's the supported configuration.
I stopped following and playing most AAA games at this point, but I was already getting older anyway. I still play video games, but I'm much more careful about the above such things.
GfWL tying your saves to a profile was extremely mean spirited. They justified it by “you need a profile to save games” as if you’re on a Xbox 360 designed with that requirement. Which amounted to a folder with your account ID + saves encrypted with your account key.
Offline profiles were added at some point to alleviate this but, they could’ve just started with null profiles and saved all that, clearly GfWL adoption was more important.
GFWL tied saves to the account email rather than the unique ID. If you changed the email associated with your LIVE account, the game would look somewhere else for saves. As a teenager, this is how I 'lost' my red faction saves
If only it were that simple. A physical DVD simply reduces the download time. It typically still copies onto the console HD (the DVD being used as an annoying proof of ownership.), and still depends on online services.
Sorry, I'm being a bit cynical here -- I'm suggesting that the DVDs contain nothing but extremely bloated crapware to download and decode the game that should rightfully be yours. Of course, I've got some morbid curiosity about what's actually on those disks, but not enough to actually look. My deepest condolences.
On PC you’re actually at a disadvantage if you do. At best it’s just the same as digital (boxed Steam key), at worst it’s some alternative DRM that stops working much before Steam/Origin/uPlay does, e.g. SecuROM, Games For Windows LIVE, etc.
You don't own physical games either, well besides the physical plastic. You're purchasing a license to use it, this is how all software/music/movies work. They have the ability to revoke that license at any time.
with Xbox - the disk only holds the license. which is very absurd. first time you insert the disk you download the game.
wish I knew this before buying an xbox one s console.
xbox is pretty anaemic for single player games that don't connect to the internet.
Something similar happened with Rayman Jungle Run on Android Play Store. The license server is no longer running and as such the game cannot be started anymore. I took Ubisoft at least a year before they removed the software from Android Play Store. https://play.google.com/store/apps/details?id=com.pastagames...
You don't own digital media unless it's 100% DRM-free and can be installed and used offline. I try always to buy my games from GOG if I can for this reason. Your GOG games will still work long after their service is dead. If they lose a license and have to pull a game from sale, so long as you have a backup, you can always install the game you bought from the original EXE. I back up my GOG games to CD, DVD, and BD discs for that retro flair and because they're a lot more difficult to accidentally delete.
As sucky as this is, I still prefer the Steam model (and the chance of something like this happening) over a bunch of dusty disks and trying to find the latest patch on some sketchy website.
While I doubt many people would take a day off work to do so, this seems like it would be an easy case to take to small claims court in most parts of the US to force a full refund.
It has been increasingly annoying to play video games nowadays, take the recent Call Of Duty releases, I don't like playing multi-player I just want to play the 3-4 hours campaign and yet to do that I need a Battle.net account and need to be online, also I can't just install the single player campaign I need Warzone.
Ubisoft is also a hot pile of mess with their Ubisoft buggy client that constantly needs an internet connection.
This brings up an interesting question: What happens to games sold on Steam today, 10 years later? Will I still be able to play them on the latest OS then? If so, how would Steam implement it?
We know ubisoft has been a sidekick of microsoft (in my country they are the same ppl). But removing that big game from PC, very weird: maybe they don't want to maintain technically the game anymore, or go to epic.
can't they be sued for this? don't we all own our rights once we bought it? unless if it is listed somewhere in steam's terms and agreements when we purchase the game.
If so, then this is totally messed up, knowing that I have 300+ games on steam that can be removed one day without my consent. Even after I purchase it with my own money. Insane
stuff like this is why i sometimes still buy physical games. ofc nothing stops people from just disabling the reading of the disc from the software side if not connected to internet or wtv. buying discs is only going to be slightly more "own your stuff"
pffft, just download it from torrent, as you do for any abandonware and Nintendo games, it had been cracked for 10 years, what you are expecting, windows backward compatibility or respecting your rights by Steam, created by former Micro$oft employee?
Publisher is financially incentivized to kill the servers, maintenance, and bugfix time for this title since single purchase licenses and long term online infrastructure requirements are financially incompatible.
"This game is no longer available for sale on Steam". No big deal, right.
Ok, fine, but it doesn't imply the servers going down and the title becoming unplayable...
Then 2nd message:
"Please note this title won't be accessible from <date>..."
Once again, accessible doesn't imply "the game won't start, thanks for the monies".
It's a bloody shame that I can start any games from the 90s on an emulator and they run just as fine, even content heavy. While these titles are completely riddled with DRM and screw you over after X years.
Publishers need to come clean, and after years of milking the cow, they must have a plan allowing paying customers to play the title they've been enjoying all these years. Otherwise, they should be forced to include the verbiage at release date "This title will stop working as of <date in the future>".
This kind of nonsense only promotes cracked games.