There's a difference between realizing one's self-image vs one's self-actuality.
Most people when asked would say they wouldn't obey authority over their own conscience. And yet if actually put into Milgram's experiment most would likely result in different outcomes than they'd think.
The idea has certainly been put forward that there's a merit to the self-knowledge gained in real tragedy. A Hemingway-esque self-discovery in the trenches.
Arguably we could extend that to conclude that given the relative timeline of humanity, that anyone who doesn't end up slowly devoured by a pride of lions in the savannah or sees several of their children die to the elements hasn't really discovered their 'real' human self.
IMO that's a BS argument.
What games engage isn't the self-discovery of who we are, but the self-discovery of who we would like to be.
And frankly I think that pursuit in fictional worlds is both more worthwhile and of import than the lessons available to be 'learned' in a foxhole.
I can honestly say that some of the hard decisions in games had me reevaluating my personal philosophies much more than my experiences making harrowing medical decisions for family or life altering changes.
Reality is seldom ideologically binary enough as to prompt extrapolated self-reflection on the principles of decisions as opposed to the relatively much greater focus on the complexities of their fallout.
Triviality is a tool for archetypical self-reflection, and it is precisely the low stakes setting that allows for such rich self-discovery.
Most people when asked would say they wouldn't obey authority over their own conscience. And yet if actually put into Milgram's experiment most would likely result in different outcomes than they'd think.
The idea has certainly been put forward that there's a merit to the self-knowledge gained in real tragedy. A Hemingway-esque self-discovery in the trenches.
Arguably we could extend that to conclude that given the relative timeline of humanity, that anyone who doesn't end up slowly devoured by a pride of lions in the savannah or sees several of their children die to the elements hasn't really discovered their 'real' human self.
IMO that's a BS argument.
What games engage isn't the self-discovery of who we are, but the self-discovery of who we would like to be.
And frankly I think that pursuit in fictional worlds is both more worthwhile and of import than the lessons available to be 'learned' in a foxhole.
I can honestly say that some of the hard decisions in games had me reevaluating my personal philosophies much more than my experiences making harrowing medical decisions for family or life altering changes.
Reality is seldom ideologically binary enough as to prompt extrapolated self-reflection on the principles of decisions as opposed to the relatively much greater focus on the complexities of their fallout.
Triviality is a tool for archetypical self-reflection, and it is precisely the low stakes setting that allows for such rich self-discovery.