What many people don't realize is that the operational and customer service costs of payments don't scale with payment amount. Customers will cost almost just as frequently dispute, have questions, have problems, ask for help, attempt to defraud etc with a $1 transaction as they will a $100 or $1000 transaction. This is the real killer with micro payment schemes. Customer service costs scale more with number of payments than payment volume. And these real costs are born by Patreon, by the networks and by the banks which is why min txn costs exist. The crypto bros totally miss the point in understanding this too.
Source: 25yrs experience building payment networks
Or, to look at it another way... All the other payment processors have settled on needing to earn and average $0.50 / transaction in order to make a profit. Then they calculated their average transaction and came up with a 3% (or 2 or 4) being required to make that amount.
Then Patreon came up with the same $0.50 / transaction number. However, since their average transaction amount is so much lower, they have to charge a higher number in order to make their target.
Patreon handles EU VAT and similar digital VAT for its users. Otherwise each and every one of those donations will need to be handled and filed by the creators.
To illustrate how bad it can get - in EU VAT, if your yearly sales are over 30,000 Euros (it may even be 10k, I don't know the latest limit), you have to charge your customers/patrons the appropriate tax rate of the country that they are in. And if you don't, you may end up having to deal with the tax authority of that particular country.
People take this lightly, but as many are finding out, its serious business.
...
And - fraud is not handled by Paypal. Any chargeback, fraud, refund is your responsibility. You can even get your Paypal suspended for those reasons.
And every other payment processor modeled VAT without raising their fees. Your software developers only need to model it once and make updates. You don't have armies of humans dealing with this to necessitate 10-20% fees.
And no payment processor or retailer deals with fraud. They all suspend your accounts for chargebacks. The fee is the built in fee to cover _losses due to fraud_, not for "handling" it.
In my limited experience the Patron only content that Patreon hosts is in the form of blog posts. The actual content is often an unlisted YouTube video or something.
You can upload any number of attachments in any format, and each one can be up to 200MB. There is no limit. I used this to great effect when I still used Patreon to host FLACs of all my music for supporters in zip archives split in 200MB volumes.
I replaced it with a simple Ko-fi shop where you can just upload anything up to your 200GB quota (if you're a Gold member): https://ko-fi.com/s/7e9f22c63b
The reason to have fees as a percentage vs a flat fee isn’t because costs scale with payment amounts, it’s because it’s a more fair way to levy fees. I can either charge everyone $3/transaction, even if the transaction itself is less than or equal to $3, or I can structure it as a percentage to encourage smaller transactions. If people think Patreon is making a killing with their fee structure, they should build a competitor.
Still, why is a percentage more fair? What definition of 'fair' are you using?
"If people think Patreon is making a killing with their fee structure, they should build a competitor."
>> Yes! And honestly this could be applied in so many places where people like to complain, and yet nobody builds a competitor, or they do and it ends up looking like the original. So easy to complain, so hard to do better.
If Patreon took 75% commission of small payments, people would be outraged and quit the platform. You’re right that “fair” can mean many things, but a percentage is, in my view, the least objectionable way to do it.
If each transaction has a fixed cost but as a payment processor you're charging a percentage fee that seems like a risky business. What happens if the mix of payments on your platform tends towards lots of small transactions?
OP even calls this out - they like having different membership tiers. They're a content host for exclusive images. (Videos do tend to be offsite as unlisted Youtube videos)
Patreon is a relationship processor that handles some elements of some relationships with content hosting and payment processing.
I don't think it's unreasonable to distinguish between what Patreon does and basic PP. Users are paying for access to the package - which includes removal of PP friction - not just for a basic PP service.
I mean, he's right. all these file-sharing services like dropbox merely exist because the general public doesn't know how to use something like bittorrent.
Maybe you can grift off of that ignorance for a while, but that doesn't mean it's a sustainable business model.
You can apply a variance of that philosophy onto EVERYTHING.
"Automatic transmission merely exists because the general public doesn't know how to use something like manual transmission"
"Calculators merely exist because the general public doesn't know how to use something like a slide ruler"
Note, these are analogies, I'm not saying Patreon is as innovative or world-significant as either. But it IS optimized for a very specific use case, and it does it incredibly well.
This is a very naive view. Stripe have an excellent page [0] on why this doesn't work. The short summary is that each chargeback will cost you $15 (plus returning the transaction), and if you have more than 100 fraudulent transactions in a month you get put on a monitoring list and if you don't bring the number down your account will be suspended. The stakes are very high for the person accepting a merchant agreement with Visa and MasterCard.
> stakes are lower the lower the amount. Who cares?
OP mentioned customer service. Pretty much any American can create 50+ hours of customer support and legal work for no reason at all in payments. Even an irate, clueless customer will waste an hour of your support staffs’ time.
Having run a B2C business with recurring monthly payments around $15, I assure you that fraud goes UP with lower payment amounts. You preferentially attract the worst possible customers who bank with the lowest common denominator banks and they charge back like crazy.
Some choice moments: "Please keep my service on, I only charged back because I needed to make rent this month", "I know that wasn't my card, but that b---- owes me money."
And it's hard to fire these customers because they come back with a different card and fake names. They don't care that they're committing fraud; no one will prosecute them for $10 here, $20 there.
The real promise of crypto is to provide a system with 0% low level fraud like this.
Thank you for your comment, for a moment I thought I was crazy to believe that it can make sense to have a payment system where merchants are protected.
When I say the majority of anti-crypto people are privileged, it's because of this. They never got to experience life in a world where people nickel-and-dime on a 5 dollar purchase. They can not even conceive of a world where "evil" business owners have legitimate reasons to want to protect themselves, and they can't even see that people will do the most stupid stuff over pettiness or because they think they can get away with it.
>When I say the majority of anti-crypto people are privileged, it's because of this. They never got to experience life in a world where people nickel-and-dime on a 5 dollar purchase.
Ah yes, a classic case of "non-business owner privilege". Most of us are blind to how good we have it.
There are a few million(?) businesses in the world. There are at least 8 billion people in the world. Your average individual isn't going to adopt a payment scheme that protects businesses at the expense of themselves.
The "average individual" has approx one breast, one ovary and one testicle. Speaking of "average individual" is meaningless.
The important thing is to think of how many business transactions are completed or never initiated due to the existence or absence of an a payment option.
> protects businesses at the expense of themselves
If you browse around this thread, you'll find maybe 7 or 9 other times where I responded to this: of course, for most use cases people will be fine by using the current systems. This does not eliminate the other cases that are not viable with the current systems, such as cases where the risk is negligible to the user on the individual transaction, but the risk to the merchant is too high at scale.
Well, in crypto there's still non-zero amounts of fraud if the merchant doesn't deliver their goods or if the sender executes double spend attacks. But theoretical double-spend attacks aside, almost all transactions require some minimal level trust between the merchant and the customer regardless of payment system. In this sense, Cryptocurrency doesn't prevent fraud completely but it does severely limit the extent and direction of fraud.
And these systems exist because sellers do fraud too, merchants that don't ship after taking payment, etc. With irreversible payments through crypto you are just pushing all the risk on customers. That will never fly.
Come to Berlin and marvel at how many cash-only shops we have.
And if you are talking about internet retailers, can we make an exercise to think of how many new businesses would be viable if transactions of 20 cents were a thing?
10 years ago I remember either MediaMarkt or Saturn (large electronics/ home appliance stores) not taking credit cards. Now not only most businesses in Berlin take credit cards (I saw a couple of cash-only, for sure)… I found a couple of “electronic payments only” ones.
A lot of shops started to accepted cards because of Covid restrictions, leading to the point of "contactless transactions". Now that restrictions are being lifted, smaller shops are going back to cash only or putting high minimums.
Two explanations I've heard: (1) small-shop owners simply do not want to pay the fees to card processors and (2) people are more privacy-minded here and distrustful of both the government and the banks, so they don't use credit/debit cards for purchases as often.
Right, shoplifting doesn't exist. Movie theaters run around profitably by getting people to pay whatever they want. They even let them bring their own food. And banks give you a mortgage just because you look like such a trustworthy dude.
No. What I am saying is that for the majority of cases, there is no "trust" involved. There is a protocol that ensures that the exchange occurs properly, regardless of any trust relationship between customer and seller.
Last time I got a mortgage I had to turn over financial history and have credit checks run. I have definitely had to pass background checks as a customer before.
Your landlord asks you to post a security deposit.
We literally have an entire credit worthiness sector.
You can also invert this and take trust as a default and only ban misbehaving customers.
There's also the issue of <$10 services being used explicitly to test stolen credit cards, before they're sold and used for the big spending.
> with 0% low level fraud like this.
It's got its own issues. For example i hope you've got a separate wallet per transaction. Otherwise someone will use their tumbled BTC to pay you and you'll get blacklisted from using it in exchanges.
I think bitcoiners already use a new address for every transaction. They call it "HD Wallets".
>Otherwise someone will use their tumbled BTC to pay you and you'll get blacklisted from using it in exchanges.
This is a non-issue for cryptocurrencies with mandatory obfuscation like monero. Worst case scenario, you swap your tainted BTC for monero[0] and take the monero to an exchange.
This is why I switched to $10+ tiers on Patreon, and later, Ko-fi. Less than that and you get a lot of impulse pledges. Most of them are fine, but it only takes one person who didn't read what was on the pledge page clearly to make trouble. At $10+, you get people who are mostly there for the journey and aren't troubled if you make big changes. The flexibility is worth not getting a few bucks from people who don't read before buying.
How would that work if you validly didn’t make the charge or were charged incorrectly and were calling to give them a chance to fix things?
I once had someone enter my zip code as the payment amount and completely drained my bank account at a time in my life when I somewhat enjoyed eating and if they told me I would have to send them a copy of a government issued ID before they would even talk to me I don’t even know what would have happened. Nothing good I can tell you.
You can get fined and kicked off the payment network if your business has an excessive number of chargebacks. The chargebacks measurement is the number of chargebacks, not the amount of dollars chargedback.
These fines can be greater than $100,000 USD. Being kicked off a network such as Visa or MasterCard would be even worse.
Organizations are incapable of properly dealing with "firing the customer" in that manner. You're talking about hundreds of office employees with generic technical knowledge. This ultimately ends up in firing the wrong customers, and when those customers end up being big, your company gets a poor reputation and lack of revenue.
Therefore eating the cost is the most profitable outcome.
> The crypto bros totally miss the point in understanding this too.
The crypto folks are pretty cognizant of it, which is why they built an entire technology that isn’t reliant on intermediaries, banks, and payment processors to manage transactions.
A crypto Patreon in stablecoin like DAI on an L2 would basically be able to remove most of the high fees creators see in Patreon.
That doesn’t address the criticism. If I pay for a good or service via crypto and it is not delivered satisfactorily, what is my remedy? Who even decides what “satisfaction” is?
Yes, the dispute/chargeback process for cards is cumbersome today, but it is a solution - albeit inefficient. What is the crypto answer?
I don’t mean to put you on the spot for this question, but I would love to understand how decentralized solutions might address this issue.
What if you pay via cash or debit card or don't want to cut off a company (like Apple or Google or Amazon) completely? What is your remedy..chargebacks are a last resort. How many can you do before you get cutoff?
Normally chargebacks are for scams or fraud not because something came broken from Amazon.
> If I pay for a good or service via crypto and it is not delivered satisfactorily
If you paid with cash, what is your remedy?
And if the reason you need a third-party is just to resolve disputes, then what's stopping to have other companies that do nothing but the scrow-holding and dispute resolution?
If I pay in cash then I’m physically present. Usually I’m at a store with a reputation to uphold and a set return policy that’s reliable. If I’m transacting with an unknown entity (eg craigslist) then I can at least physically inspect the item. Very different than ordering online.
So for these cases you consider a high chance of the counterparty being dishonest, you use the alternative that can give you safeguards. If it makes more sense to use a credit card, you can still use it.
Since it is the customer who chooses the payment method (or just won't buy from the seller if they aren't happy with the options offered), what is the benefit for the customer?
The lack of fraud (by which you really just mean lack of charge back) is only a benefit for the seller, and not the buyer. You are just moving risk to the buyer, and it is just like the old days of the Web when some sellers would try to get you to use western union to pay.
I've not seen you describe this yet in the thread, which tells me there is no benefit or you haven't thought this through.
> If I pay for a good or service via crypto and it is not delivered satisfactorily
In this vague hypothetical situation, what a lot of crypto folk would tell you is that you should use a smart contract, and not a regular transaction, to pay. Hypothetically the contract/network will act as an escrow agent, and would only complete the transaction when all input parameters are true AKA all parties are "satisfied". The successful input parameters and their truth sources would be agreed upon before hand.
I could argue more specific scenarios around fraud (buyer receives a good/service and pretends it was not satisfactory), but that can go on forever and I would encourage readers to go search for answers to specific edge cases because they are out there.
That only works if all "input parameters" involved in the transaction are verifyably on chain. If I'm buying a physical good with crypto there's no way you can write a smart contract that verifies I did indeed get the good I paid for. Oracles don't count because that's just kicking the can to a different level (how do I dispute the oracle saying something happened that didn't).
Exactly. On top of that and the high transaction fees, it's more complicated to do a Patreon like service with Crypto than just work with the imperfect financial systems we have now....
It’s really not that hard to build a Patreon style service on crypto and web3. It’s also far easier to build a new payment processing platform on crypto than it is to build an alternative to PayPal or Stripe.
Many Patreon payments are simple donations, or gated access to digital media. These can be achieved with smart contract functionality to mitigate the need for costly payment processing.
Yes, a theoretical crypto-Patreon would have to be coded in Solidity and frontend interfaces built around it for the web. This might be OSS or just a private enterprise.
But the users of this platform do not need to know how to code.
In a hypothetical crypto Patreon, if you send $1 to an artist, your only recourse to get that back if you are displeased with their art is to ask them politely, or ask the platform or protocol creator. Most likely you will not get your funds back, but this is assumed to be the case.
If it's a micro-payment system then fraud doesn't really matter because the risk per transaction is low. In an ideal crypto payment system there's no double spending and no charge-backs. The only cost in cryptocurrency is per-transaction fees due to limited network bandwidth (which can somewhat be mitigated with multisig setups).
> The crypto bros totally miss the point in understanding this too.
I don't know which "crypto bros" you've been talking to, but as someone who is building a self-hosted payment gateway for crypto [0], the benefits from using crypto are two-fold: it eliminates the chance of fraud and it moves the cost of customer support to the merchant.
Also, once again I will have to repeat that no one sane will try to completely replace the existing payment systems with crypto. Crypto is meant to be an alternative for the cases where the cost of existing processors make the transaction not viable.
Declaring a priori that all transactions are legitimate doesn't eliminate fraud, it just eliminates the system's ability to handle it. Actual humans can still get victimized. The gateway just says "Lalala can't hear you not my problem."
> and it moves the cost of customer support to the merchant.
Likewise, it moves the consequences of fraud onto the victim.
> for the cases where the cost of existing processors make the transaction not viable.
I assume you realize what kind of transactions end up being nonviable for existing processors that do have fraud prevention, money laundering safeguards.
Your site says:
> When you receive a payment, the money is yours. No hold-out periods, no chargebacks, no forced refunds.
Read that from the perspective of a bad actor. That's exactly the kind of payment gateway they would want. No way for a victim to seek redress once they've sent their money. You seem to be targeting merchants that:
1. Don't want customers to be able to seek any redress when fraud occurs.
2. Are willing to deal with the overhead of customer support in order to get 1.
Hell, your site actually advertises "No KYC" as a feature! OK, so, yes, you do seem to be deliberately building a system targeting ransomware, drugs, scams, and money-laundering.
Having been involved with fincrime teams at retail banks, I don’t think this can be said enough.
There are so, so many bad actors and it costs every payment platform so, so much more than I imagined before I saw it from the inside.
Someone commented disparagingly along th lines of f “try calling your bank after fraud and see if you get the money back”. My experience having been victim of financial crime 3 times is that the bank ate the cost every time. That’s part of the value proposition. Building a ledger is relatively easy- stopping people taking the piss is a nightmare.
You are thinking only from the side of a customer, who already has it easy with the existing payment networks.
If you are a customer that wants to make a transaction that can be reversed, you go for the credit card. If the value of the transaction is not high enough for you to care (micropayments) or if you rather lose some money but not give away your data, you go for crypto.
The problem that crypto can solve is for the merchants, like TFA. Patreon charges absurd rates because payers are problematic.
(Edit: once again, the anti-crypto crowd decides to downvote reflexively and ignore everyone that brings legitimate use cases. Why is it so hard to at the very least consider the point that others are trying to make?)
Because you're moving risk around without fixing anything.
Why would payers use a system which allows fraudsters to screw them over without recourse?
Crypto is not a solution because this is one of many problems that can't be solved with technology.
The real issue is that some people are consistent bad actors. You can't deal with that on a per transaction basis.
You'd need some kind of social credit system which assesses behaviour for trustworthiness accurately, independently, and objectively - instead of by personal feedback or by half-finished algorithm without appeal.
Even if such a thing were possible, everyone would consider it an intrusion on their privacy.
Do us a favor: instead of nitpicking to attack something that I never said, please consider the best possible interpretation of an argument.
When I say about eliminating fraud, I mean fraudulent payments. What happens after the transaction is a separate problem, and not one that is meant (or possible) to be solved by crypto.
If you as a customer want more safeguards, then of course it is not recommended and you should use other alternatives.
> You are thinking only from the side of a customer, who already has it easy with the existing payment networks.
Merchants factor processing fees in when determining pricing which means the cost ultimately gets passed on to the customer. The merchant would of course like lower transaction fees.
But legitimate merchants also want to comply with consumer protection laws and have happy customers even when unpleasant things like mistaken charges, stolen credentials, etc. happen. There is a real value provided to both buyers and sellers when transactions are regulated and reversible. The payment processor's fee is the cost of that value.
Now, it may be that payment processing is a horrendously inefficient market and the processing fees are much higher than they need to be given the value they provide because of lack of market competition.
However, your product does not appear to compete with other payment processors, because it offers little of the value that they provide.
> The problem that crypto can solve is for the merchants, like TFA. Patreon charges absurd rates because payers are problematic.
Yes, and your product doesn't charge those rates... but nor does it make payers any less problematic. Fraud still happens. People still get their identity stolen, or have their kids grab the phone and buy $10,000 in Robux. It's just that with your product, merchants don't have to care.
You have to wonder what kind of merchants would consider that system a significant win. This sounds like tour company buying a passenger bus and choosing the cheapest bus with no seatbelts or a roof. Hey, it saves them money! But, you know, it's not the best deal for the passengers.
As somebody who also built a crypto startup that facilitated payments (opentoken.com), crypto does not eliminate fraud. Merchants want fraud protection, they don't know how to handle it and aren't interested in taking on that business. You will end up either handling fraud in the payment layer, or your merchants will find somebody who will.
> Crypto is meant to be an alternative for the cases where the cost of existing processors make the transaction not viable.
Allow me to quote myself: using proof of work in place of CC processor fees is just moving the problem around - and arguably, making it worse: you're essentially taking on environmental debt, which all of us will eventually have to pay down.
Ethereum is moving to PoS in less than two months. Can we please drop this BS excuse of an argument?
(Before you reply with the usual "Ethereum devs have been promising PoS for years" line, I will tell you this: I pledge to drop all work on Hub20 if Ethereum doesn't complete the transition by the end of the year.)
Environmental cost is a BS argument because nobody talks about the environmental cost of the already existing technologies that they are using. Everything we plug into power in our houses comes from the same power sources which the crypto miners also use. They dont come from elsewhere. So there is no difference in between using an electric car and crypto in that regard - you are still using carbon-producing energy. All energy needs to be green. Crypto, EV, gaming, this or that technology or application of technology cannot be targeted specifically.
> Environmental cost is a BS argument because nobody talks about the environmental cost of the already existing technologies that they are using.
Have you been living under a rock for the past several decades? Or is this only a thing in EU? Every single fridge or TV sold has an energy class rating. Apple's new processors are all the rage because of their performance per watt. We use 230v (rather than 110v) AC because it's more efficient over medium-distance power lines.
> So there is no difference in between using an electric car and crypto in that regard - you are still using carbon-producing energy.
The car uses energy to move mass, it's almost the textbook definition of work in physics. Cryptocurrency is based on proof of waste - you must provide a mathematical proof of pointlessly wasted CPU cycles to conduct transactions.
And I really really want Ethereum to succeed so other cryptocurrencies move to non PoW systems. Good to hear we are getting close to it rolling out....
The belief that crypto eliminates fraud is pure myth. It dramatically increase the chance of fraud for customers, and for honest merchants, there is still a risk of fraud.
I am talking from the perspective of the merchant.
Imagine bogus chargebacks because of buyer's remorse or purchases done with stolen credit cards. None of this happens for a merchant that accepts crypto.
Just because crypto doesn't offer chargebacks doesn't mean that the customer is not legally entitled to a refund. Depending on the jurisdiction of the merchant and the customer there are a number of scenarios where the merchant is legally obliged to providing a refund. For example, in Germany when a minor makes the purchase, the transaction may be invalid and the merchant has to refund the money.
The payment was final. The purchase was not. The refund is another payment.
"But the state can still compel you to pay back". Yes, sure it does. The point is that the cost of doing it now is much higher and it is enough to deter a lot of opportunistic, fraudulent behavior from consumers. This difference in cost can make or break a business.
> So you end up with a system that most people won't touch, and only appeals to users who need to make shady transactions.
It can also appeal to applications where payers and payees have some sort of social capital at stake. Patreon is the perfect example for that. If Patreon could offer the possibility of making payments via crypto with reduced fees, don't you think that people would do it?
It also can appeal for the use cases where the value of the transaction is too low for payers to worry about the "insurance" provided by the credit card networks, but that merchants need to be protected. E.g, selling digital goods online. Imagine you want to sell a book online and charge $2. With crypto would be easy. With a credit card, not so much.
Finally, it also would make sense for transactions where people would rather risk losing the money over their privacy. E.g, if Ashley Madison had a crypto option, how many of its users would use it just to be sure that their names would never end up on a list?
If credentials are stolen, crypto or otherwise, a scammer can then use those stolen credentials to make a payment.
All non-reversible transactions do is put the risk of fraud on the consumer. IE, if you buy anything with crypto and it turns out to be defective, or just not arrive, you have no recourse. You're just out the money.
>If credentials are stolen, crypto or otherwise, a scammer can then use those stolen credentials to make a payment.
Crypto credentials are not comparable to bank credentials. Crypto credentials are a public key; you still need the secret key in order to authorize a payment. Credentials are insufficient to make a crypto payment.
Bank credentials are usually just open-source information that anyone can get a hold of, and they are usually sufficient to make a bank payment.
1) Yes, much like if someone finds your credit card number, they can't use it without your name, CVC code, and zip code.
2) It doesn't matter how secure you make it, because if your payment system is impenetrable, I'll just steal your account on some site where you've already enabled payments.
I'm trying to understand what you mean with your point (2). How do you think that a crypto wallet works? Could you walk me through a step-by-step of how it would be possible to steal "my account"? What do you mean by "account", and what do you mean by "enabling payments for a site"?
> if you buy anything with crypto and it turns out to be defective, or just not arrive, you have no recourse.
If you buy something with cash and it turns out to be defective or it is never delivered, are you left with no recourse?
"But online shopping could mean someone from some other part of the world!" yeah, then don't buy with crypto.
> All non-reversible transactions do is put the risk of fraud on the consumer.
"And for everything else, there is Mastercard..."
Yes, the risk goes to the customer. But the point here is that crypto can enable a whole lot of other businesses that don't exist today because of merchant risk.
Patreon "exists", but as TFA shows is stupidly expensive. I have a SaaS that I'd like to charge $0,50/per month. I can not do that because Stripe would eat 80% of it in fees. The minimum payment amount is $5, but from that Stripe still gets 9%!
If crypto payments were normalized (and if scaling solutions get more adopted to reduce tx fees), customers would think "well, if fifty-cent service is a scammer, it will be on reddit already. If it is not, then it is only fifty cents and I can get a lot of karma for it"
> But the point here is that crypto can enable a whole lot of other businesses that don't exist today because of merchant risk.
This doesn't address the primary risk that merchants take on: fraud. Either crypto or credit card, if you end up taking a payment via stolen credentials, you will refund the money.
The risk that the middleman in a two-sided takes on is fraud. The scam is pretty simple: steal credit card/crypto key, set up fake seller account, buy stuff from yourself using stolen credit card/crypto key, cash out. The middleman pays the money out to the scammer, and eventually has to pay back the person that was stolen from, credit card or no.
Micro transactions are a huge merchant risk not because angry customers can chargeback, but because one stolen account can undo 1000/X legitimate transaction (where X is your profit per transaction). If your margin is slim, you've just amplified your fraud risk.
And before you say that it's easier to steal credit cards than crypto keys: 1) wait until crypto becomes common and 2) it doesn't matter. If you secure your keys, then scammer finds some user's account credentials and cleans their account out.
> Either crypto or credit card, if you end up taking a payment via stolen credentials, you will refund the money.
This by itself shows that you are making a fundamental confusion: crypto is not to be compared with credit cards. crypto is meant to be cash.
Anyone that steals crypto will wash it before attempting to spend it. And depending on the network, you can't even know what is the origin. So, it would be the same as being robbed of cash.
But okay, let's move on.
> If your margin is slim, you've just amplified your fraud risk.
What if my margin is infinite? Say I want to sell digital goods, with an effective unit cost of zero. Why would I want to worry about the 1/1000 chance of someone "stealing" a copy, when that cost is nothing compared with credit card processor fees and the only thing I am trying to avoid is being hit with chargeback fees?
> wait until crypto becomes common
Crypto becoming common does not mean that people should be keeping large amounts in their wallets. A wallet is not a bank account.
Even those crazy enough to keep substantial amounts of funds in crypto would have (at least) two separate set of keys. One to use for their "hot wallet" and one for cold storage. This is almost basic practice. In a world where crypto "becomes common", what could happen is that your "bank" would be a service that is responsible (and properly paid) to be a trusted custodian of larger funds.
If crypto truly solved all the problems you claim it solves, I think it’s reasonable for the major online marketplaces and vendors to have already switched over. I’ll note that they haven’t, and the state of the overall crypto market in the past few weeks suggests one good reason why.
I'd really like that more information was provided in the article. What is he counting as a "fraudulent transaction"?
> If crypto truly solved all the problems (...) vendors would have already switched over.
Transaction fees are not solved yet.
UX is not solved yet.
Privacy is not solved yet. (Well, it is if you count Monero, but for commerce you need a stabletoken, and you can not easily build a stabletoken on Monero like you can do it in Ethereum. In Ethereum we can have the stabletokens and privacy solutions are being built)
On-ramping is getting solved: it's relatively easy to get fiat-to-crypto today, though I'd say that the current players charging 3% are already at the limit of how they can go, and it's still too high.
There are still plenty of challenges and things to work on to get crypto as a viable alternative for payment networks.
> the state of the overall crypto market
The troubles in the current market have little-to-no relation with the story about crypto for payments. If this crash is going to get us rid of the stupid fools gambling their money in "investment opportunities" and it wipes out the nefarious scumbags who were selling ridiculous promises, all the better.
Honestly the biggest issue with any crypto, at least in the United States, is for taxation purposes, it's treated like buying or selling a stock vs an actual currency. We need some actual crypto regulation defined that protects people and allows for cryptocurrencies to be used as an actual payment method, not an investment...
It has a lot to do with crypto for payments if the vendor has to deal with massive swings in value over very short time frames. The solution that most vendors wind up with is getting their crypto exchanged for not-crypto ASAP, which is useful solution but not much of an endorsement for having accepted crypto in the first place.
When I am talking about payments with "crypto" it also includes stabletokens, which don't have this problem.
(And no, not all stabletokens are created the same. Tether is poison and everyone should stay away from it. The "algorithmic" stabletokens are already provably not viable. But DAI has managed to survive even worst market crashes than the current one, and USDC still has some semblance of trustworthiness.)
DAI can only crash "for good" if Ethereum crashes for good. MakerDAO is not over-leveraging itself to mint DAI into the market. MakerDAO does not pay any type of dividends to the people putting their crypto into the system - the opposite, actually.
3Dsecure helps against criminals try to use the card and makes it harder for customers flag a transaction if they have provided the authorization code. It helps, but does not prevent chargebacks. If you are selling digital goods, a malicious customer could, e.g, make the payment, access the download page of the product and then file a chargeback saying the received product does not match what was advertised.
What I think is something people easily overlook with Patreon and similar platforms is that it's quite hard to make a decent profit on $1 or $5 transactions that most of Patreon's income seems to come from.
They're definitely overcharging for more profit, but your margins won't be much lower if you handle payment yourself. Your 3% bank cut to receive money doesn't always work because often there's a minimum fee per transaction.
I know most iDeal (Dutch payment provider) transaction costs are 25 cents. It's a flat fee, so buying a €2000 TV will still leave you with 25 cents of fees, which is great for big stores, but when you use them do donate a single euro, the transaction fees are a whole quarter of the donation.
Tons of tiny transactions is a pretty terrible way to receive money. It's not "give up >15%" terrible, especially if your patrons tend to donate more, but Patreon needs to spread costs over all creators to make small content creators worth the effort.
Having a look at Donorbox, the same issue becomes clear: the cost for receiving payment in .NL is only 1.4%… and a €0,25 payment processor fee. These low processing fees are also only applicable to registered non profits in the NL which the author most definitely isn't. Even with the extra cheap rates and a non profit the fees to the lowest tier (±€3) add up to nearly 10% on a platform that's built around minimising costs for non profit organisations. There is the ability to use bank transfers for real cheap, but that's always a possibility anyway. One thing this site does seem to offer is the ability to offload all the site's cost onto the person who donates rather than subtract it afterwards, but that's just raising the donation price to compensate, not really a decrease in cost.
Patreon charges a 5%-12% platform fee on top of any payment processing fee. They’re not footing the bill of 25c or whatever flat fee per transaction, as you seem to imply. They’re not spreading costs.
Whether you’re donating $1000 or $1, Patreon is getting their 8% (or 5%, or 12%).
The solution for this is to have the donation system pool transactions together. Instead of a single transaction for each creator you donate to, you make a payment into a pool that you can then allocate funds from to various recipients. And instead of individual payments to recipients, you send a single lump sum once a month (or if perhaps less frequently if donations are sparse).
This is how Patreon already works - they pool both incoming and outgoing donations for the month into a single transaction to reduce fees. But there are a bunch of donors who only donate $1-$3 a month to a single creator, and these incoming transactions don't benefit from pooling.
You pool the transactions over a longer period. The donor initially gets charged $10, but if they cancel early they will get refunded. Then after a few months they get charged another $10 and so on.
It has drawbacks, like if the person doesn’t have $10 or they complain that they’re being charged. But a) is unlikely since most people who are that poor aren’t donating money, and b) is hopefully unlikely if you make it very clear how the payment system works and that they can get refunded if they cancel early.
I guess the next step would be to have a monthly minimum of $10 or more. You could still split it as 10 $1 donations but at least fees would be reasonable.
I suspect patreon's hope is you onboard people with one small monthly payment, then that person will over time add more which lets them then make a useful profit on you.
I think what they mean is that if I'm making $1/month contributions to 20 different creators, and they're all on the same platform, I can pool that into a single transaction with a single $0.50 fee, meaning that fees eat only 2.5% of my donations.
If I were donating to creators on different platforms, it would be 20 transactions, each with a fee of around $0.30, so fees would eat 30% of my donations.
On the other hand, Patreon bills supporters as one lump sum and then pays out as a lump sum as well - that should at least offset the flat per-transaction fee, if there is any.
They should have a system to charge in bulk up front that you can then use to support creators. Similar to how Reddit allows purchase of hundreds of thousands of coins at once.
Sell "Patreon Tokens". 100 for $100 at a one to one exchange rate. You can then spend in stores (one time redemptions) or subscribe to creators.
They keep on proposing stuff that will break this. Usually it is claimed to be an attempt to solve the problem of someone supporting a creator who uses Patreon to create a paywall, snagging everything they can, and cancelling before the monthly charge ever hits.
Which is a problem but their proposed solutions always seem to involve things like "now everyone pays on the anniversary of when they started supporting a creator" which just completely fucks up the original value proposition of "we merge lots of little transactions into one decent-sized one", as well as fucking things up for people like me who are just using Patreon as a tip jar for stuff they release publicly. Letting individual creators decide this will work for them and opt into it is never mentioned as an option, so Patreon gets to hear a loud, sustained scream from creators who are normally quiet, and walk it back a week later.
There is more to 'crypto' than just BTC/ETH. Quite a few of the larger L2 chains have fraction of a penny fees and transactions go through in seconds. They are actually perfect for smaller transactions. We just need more people to build on top of them and make real products like this in order to get more adoption.
You can use a smart contract with a side-chain for fee-less transactions from donators -> creators, and only have to pay a single transaction fee every time a donator or creator adds or withdraws funds.
so each donator would have ~$0.75 fee every month, regardless of how many creators they support. or whales could just fill their account for the quarter/year for $0.75 if they so chose.
and each creator would only have a $0.75 fee every time they decided to withdraw.
just build $0.01 into the contract and its a profitable system.
I ran a micro-payments platform and our solution was to have users store money in their "wallets" that they could spend on any content with minimum amounts for wallet additions. Unsurprisingly, people don't like spending more money :)
Depends on the platform I think. I built the one for Kink (NSFW porn) and it did quite well. The stored 'money' was called, Kinks that we held database entries for. People would just buy blocks of $10+ of these tokens (this was long before blockchain) and refresh them as they spent them.
It was a pain in the ass. The porn industry developed 3rd party systems that would swap between merchant accounts on a whim. When people would put their credit card in, on the back end, it would try multiple accounts until it found one that would take the card and it was all integrated with a whole referral system [1] called NATS that was really sketchy software. It has been many years for me and seeing that they are still in business is kind of crazy really.
I looked into this a while back with PayPal, when I was researching a business that would depend on massive quantities of $1 transactions. At the time (dunno if they still do), PayPal had a separate type of account you could sign up for with a different fee structure for transactions of that magnitude. It was pretty good.
ardour.org makes the majority of its income (approx US$200k/yr) via a PayPal micropayment account. Most of our transactions are < US$12, the crossover point where the standard and micropayment fees are the same (higher amounts are better with standard fees). On a US$1 transaction (we do thousands of these every month) we save 23c per transaction.
The one downside is that if PayPal ever stops offering this, the revenue model for ardour.org will have to change, since there are really no viable alternatives.
I think this is one of the problems flattr tries to solve. instead of multiple micro transactions you make one larger transaction each month to flattr, who then divides it up to all the creators you want to support. I don't know how Patreon does it, if they make one charge for each creator you support I guess the transactions fees can become a large part of the total amount.
All patreon customers are also only charged once per month no matter how many creators they support. The main difference being that since Patreon has people pledge specific dollar amounts instead of trying to figure it out month-to-month like Flattr the average Patreon customer has much fewer creators.
> What I think is something people easily overlook with Patreon and similar platforms is that it's quite hard to make a decent profit on $1 or $5 transactions that most of Patreon's income seems to come from.
It's not hard with many cryptos that have basically no fees
> What I think is something people easily overlook with Patreon and similar platforms is that it's quite hard to make a decent profit on $1 or $5 transactions that most of Patreon's income seems to come from.
Nothing forces Patreon to take a cut for each and every donation, let alone such a hefty fee. Plenty of micropayment services charge instead a fee for transactions into and out of their system, and internal transactions don't incur any cost or transaction fee.
If Patreon insists in taking a hefty cut from each and every donation, that's a problem caused by their business model.
> Nothing forces Patreon to take a cut for each and every donation, let alone such a hefty fee.
Payment processors do. Donorbox [0], which the author switched to, states their pricing. For 1$, you'll pay ~32p (Stripe)/ ~51p (PayPal) for the payment processor, so 32%-51%. For 5$, you'll pay ~40p (Stripe) or 59p (PayPal), so still 8%-12%.
This is without Patreon/Donorbox having made a single dollar yet, but they do need to pay people to set up payment, their platform and support. Also, they want to make profit, since they're not a charity, after all.
Years ago I ran a service with multiple charge points, and had 2 PayPal accounts. When the payment was under... ~$5, I'd use the micropayment account, and fallback to the 'regular' account for prices over that. I realized I was in some violation of terms with PP, but was never caught. I wasn't doing quite enough transactions to probably hit their radar, and my chargebacks were non-existent, so I was probably lucky.
Patreon is a business and I don't begrudge them the ability to charge customers for their service (though I think it's pretty buggy). Before Patreon, I did not subscribe to a single podcast. After Patreon, I subscribe to 3-5 at various times. I subscribe to a couple other standalone products but the bar is certainly higher as the value they must provide is greater to get over having another subscription on another platform.
So I think Patreon likely does help individuals get business, even if they aren't out advertising on your behalf. That said, I agree the fee does seem high, given it is largely payment processing (and a simple media player) and we know what Stripe charges for that. I think they will probably be at risk from higher quality entrants like Substack who is moving into podcasting as well.
The same with me. I gave a little money each month to four different organizations on Patreon, about six months ago I saw LineageOS was on Patreon and started giving a little to them each month too. It makes it easier to get recurring donations, I already send to Patreon once a month, now I just send a few dollars more a month.
Patreon shouldn't even exist. They're here because government(s) have failed so badly that they haven't put any effort into the infrastructure to trivialize the transfer of its paper between the people holding it. It's as useful a function as highways and the internet, but government failures (that lobbyists pay individuals in government to continue failing at) create room for deeply entrenched trusts paypal to be established.
There's no moral amount they should charge imo; it's completely arbitrary. If you think it should be less, vote for better people, advocate for better things, make crypto that works and isn't exclusively an attraction for criminals and rent-seekers, or pour money into marketing a competitor. You can switch to another service, but I might not want to give your other service my card info. Well if your other service takes paypal I'll use it, so they'll start 5% behind.
>I don't think Patreon's reason to exist is because "sending money p2p is hard".
Why do you think that? Sending money p2p is hard in a world where cryptocurrency is treated like an investment vehicle and not a payment system.
>There is a lot of room for competition though. As a supporter, my loyalty is to the creator not to the platform.
You don't clearly speak on behalf of most users here. "Using multiple platforms" in the fiat/traditional system effectively means giving your credit card information to multiple businesses and increasing your risk for fraud, overcharging and identity theft. It's the reason why these intermediaries like PayPal and Patreon operate in the first place.
IMO Patreon exists for creators to create public profile pages on which people can subscribe to support the creator on a recurring basis in return for some perks. It's (IMO) largely succesful on the basis of network effects (once you support one creator on Patreon, the friction to support another is significantly lower). Plenty of creators also have paypal 'tip jars', but I think these are significantly less effective at enabling a steady income.
I think if we had a competitive, cheap and secure-enough micropayments system we could do away with advertisement-based monetization altogether. Creators could host their own videos, blogs, etc. on their own website and just charge a fraction of a cent per pageview or download.
Even if we had a fully government ran, 100% flawless, zero-cost micropayment system, thee majority of people would still not host their own website for their content.
Those systems are proprietary. Once they scoop up a sufficient chunk of market share, they will abuse their networking effects to raise their fees and become less consumer-friendly. You will forever be stuck in the same situation trying to get people to switch to a cheaper, more competitive "underdog" system again and again.
Even if that infrastructure existed I still think we'd just see more mini-patreon companies rather than some glorious totally asynchronous graph of payments.
The thing about Patreon is that it sucks for users too (as in, the consumers). Both the website and the app really suck. They look horrible, have few features, and often work poorly. It essentially serves as a notification platform that I then try to bounce out of into YouTube or wherever as soon as possible. It's kind of mind boggling that they seem to leave so much engagement on the table when even a mediocre website would probably keep me on there longer and thus potentially get me introduced to other creators, vs. that being solely through YouTube or something else. Then again, maybe it's a better investment to figure out way to take 17% from creators than to figure out ways to get people to find more creators.
What features should Patreon have? I'm not paying for website features. I am paying to support creators I like. I'd actually be happier if the platform did even less. Just get the money to the people I want to support in a low-friction manner, and get out of the way.
Your experience with Patreon will depend on what kind of thing you're supporting.
For example, if you support a Youtube channel you might continue watching on Youtube and rarely need to visit Patreon's website at all.
But if you support an author who is releasing a book, three pages per day? And you're paying for early access? You'll notice there's no bookmarking / next page features.
And if that author has three price tiers, depending on how many pages of early access you get? Only the most expensive tier can get new-pages-uploaded e-mails - new pages being unlocked for lower tiers isn't an event that triggers notification e-mails.
The author is charging more for access to the feature you want. You need to pay more to get that benefit, just like you need to pay more for early access or whatever other perks are offered.
It's not impossible - but usually authors are pretty keen to advertise what the higher tiers give you.
Which is generally more advance chapters. Maybe discord benefits, extra side-story chapters, access to in-progress/draft chapters, or author Q&A sessions. I've never seen notification e-mails listed as a benefit.
Almighty coincidence that e-mail notifications are always reserved for the earliest access tier, but every author has forgotten to advertise the benefit.
Yeah, I think the sibling comment has a point that I hadn't thought of. It does seem to depend on what you support. I currently have about 10 Patreon subscriptions, and zero where I consume any content at all via the Patreon website or app. I get that if people need to do that, it would be frustrating. (In fact, for the vast majority of the stuff I support on Patreon, I don't really consume any exclusive content or use any benefits. I support them because I like the main thing they do and I want to toss a few bucks their way, not because I want any rewards or exclusives.)
“~14-17%. This is too high for a platform essentially only acting as a middle manager for supporting recurring payments.”
Patreon is not just asking this fee, because it’s middle men for recurring payments. If that was the case, you could use Stripe for your payment. You could easily cut these fees by providing donors a stripe link.
I guess the writer wouldn’t do that, because there is value in the donation platform.
Argumentation is not grounded.
If we compare the case with Between Epic games and Apple, where Apple was forcing high % for literally payments which could be done much cheaper at any other payment provider.
Maybe it is true, but I think it is somewhat ok. Patreon has enabled business that simply were not there before.
Some of these telemarketing companies that raise money for charity takes in the hundreds of percent more of the donations than this in fees btw. That something to be outraged about.
These articles seem to pop up from time to time, and the persons numbers seem roughly accurate in my experience.
In my experience Patreon has been around 11% cut scenario, split very roughly between Payment Fees and Platform fees. But I am on the Founders plan, which is the same 5% platform fees as Patreon Lite, but with the extra features of the 8% Pro plans.
I do think it is probably best for creators to diversify their platforms, but I still think that Patreon is worth it just because of it being a very well known platform outside of just tech circles.
I'm a fan of Patreon, but in my experience, it's not a well known platform outside of tech. I've mentioned it a number of times to a variety of different musicians, music producers, etc., and until maybe the past year none of them had ever heard of it, though recently one had.
I think it does have the potential to be like Kickstarter and really broaden the appeal of this type of contribution, but from what I can see, it hasn't actually managed to do that part yet -- both based on articles like this one and my own anecdotal experience.
As an anecdotal counterpoint from the people I talk to, anyone who watches YouTube videos regularly seems to know what Patreon is. That might not be a massive section of the population, but it’s not comprised of mainly tech workers.
That's about 10x more that I'd consider reasonable for what is effectly hosting a static website and bulletin board. I think we've all just had our expectations blown out of the water by Steam (and the subsequent app stores).
I don't know how to respond to that. That's not a complicated thing to do.
Patreon gets to take the money they take because they've found a good niche, not because their website can do something that all websites have been able to do since the 1990s.
I personally think they take too much for what they provide. That's all. I am very happy they exist, though, because otherwise everyone would just be chasing the algorithm.
Does your static website and bulletin board also process the digital international tax schemes like EU VAT and liberate you of the legal and financial responsibilities of processing and filing each of the payments that you receive one by one?
In crypto creative and art economies the standard is around 2.5%, with various platforms competing on that by offering lower commissions even down to 0%.
No. It's unacceptable that payment systems charge anything more than a fraction of a percent for each transaction. In any well-designed payment system the marginal cost per transaction is minuscule.
I never understood Patreon taking a % of money earned from creators. Seems unreasonable to me. I use Ko-Fi which has an optional “gold tier” with a fixed monthly price for more features. It also has an option for you to contribute a % of proceeds to Ko-Fi if you want. I happily paid for gold.
> I never understood Patreon taking a % of money earned from creators
Possibly because you are not processing and remitting EU VAT and other digital international taxes which you should. Actually, its doubtful that a lot of people who engage in such creator activities are even aware that they should need to file taxes for that kind of income in the first place, leave aside process digital tax.
Patreon handles all of that and reports and pays it to legitimate authorities, removing all the legal and financial responsibilities from the creators' hands. As international digital tax schemes proliferate (Japan already has one or planning one, other OECD countries also), this is going to become even more important. Not that its not important right now.
This is before the fact that all chargeback, fraud etc are handled by Patreon.
...
A lot of these people, including you, confuse Patreon and similar platforms with payment platforms like Paypal. They aren't the same. At Paypal, Stripe etc, not only they don't handle digital tax for you, but also you are on your own regarding chargebacks, fraud and refunds. And if you have more than 5% of them, they can just disable your account.
Patreon could also decide to disable your account. What % of problem payments will they accept before wanting to speak to you about it? I don't imagine it's a massive amount higher than 5%.
Apple take 30%. You have to understand that you're not paying just for the service, but the reach. You can DIY your donation platform and the tech side isn't rocket science, the issue that platforms like Patreon and Apple have access to orders of magnitude more users than you can ever generate on your own.
I make my living off of Patreon and I can confirm that they do jack shit to promote your work unless you are already one of their top earners. “Paying for the reach” is a bullshit excuse for the amount of money they’re sucking off of creators to try and make an immense payout for their VC.
My spreadsheet says the total cut of my take that goes to Patreon and payment processing is about 10-15%, but I am an Early Adopter who gets a much better deal from them. For someone like this dude who doesn’t have this deal and has their usurious international fees on top of it, it’s definitely a bad choice.
Patreon did one big thing: they took the concept of “monthly donations to support the arts” and repackaged it in a way that took off. I never got support via the old PayPal donation button like I have via Patreon.
I'm actually just thinking about content. Part of our business is podcasts and selling premium subscriptions incurs a 30% take and all you get is some consideration in placement in Apple Podcasts. And you lose direct access to your customers.
...that I can use for free to build a Mac app that won't run without security warnings, or to test in a simulator -- otherwise I have to pay $100/yr. The 30% tax brings no value.
> this dude who doesn’t have this deal and has their usurious international fees on top of it, it’s definitely a bad choice.
That dude writes as if he is unaware of the existence of the government and tax laws. He is on a platform that is built for non-profits despite obviously not being a non-profit. And he does not seem to have heard of any kind of thing like international digital tax or the like.
When you just ignore the existence of such things, of course ~14% looks like a lot.
I don't think this is exactly right. As other commenters point out, Patreon does nothing to help people find new stuff - what Patreon really provides is a sort of escrow service for subscriptions and payments. The value they offer me as someone who subscribes to things through them is that I know that Patreon doesn't really care that much if I decide to stop supporting something. My $5/month isn't worth them making it hard for me to cancel.
The couple apps and podcasts I've subscribed to that did roll their own payments and subscriptions have been hell to cancel or adjust my subscription, riddled with dark patterns, and one seemingly just... removed the unsubscribe button entirely. There was no way to cancel at all.
I have a "subscription" to support a business. You can signup on a website but have to reach out to them via email to cancel which they only tell you later when you login to try and cancel. It's working I'm still subscribed but will get into it with them and the retention flow they have eventually. With patreon I can click, instead of doing the back and forth email thing.
In the case of Apple you’re really paying for access to the platform, as you don’t have a choice. But in the case of Patreon, I don’t think they offer anything in terms of reach - by this I mean I’ve never made the decision to support a creator because they were on the platform. Typically if I decide to support someone, I just go to whatever they point me to - and I think this was the authors point (especially for very narrow/vertical creators).
A better example of a more ‘reach’ offering would probably be YouTube’s similar offering (although I don’t know their fee structure), which goes beyond just reach and has very low friction for creators who make content on that platform.
Honestly I feel like Patreon as a platform is pretty underwhelming from the donator side of things, nor do I see much in terms of what’s changed to improve the experience over the years as their fees have increased - but I have no idea what has changed on the creator side.
I think the big takeaway (no surprise) is that the creator really owns the donator, not the platform - vs someplace like Apple where they have a much stronger relationship with the customer than your typical app developer does.
> I mean I’ve never made the decision to support a creator because they were on the platform.
I have. It's nice to have a centralized UI for your donations and I would never enter my payment information just to support a single creator with a dollar or two.
I think whenever HN readers deride a product because it doesn't suit them, that's not an effective argument. Like do you have any idea how strong conversion rates are on email? Or even paper mail? Stuff we all hate can be very effective at growing an audience. I honestly don't use Patreon at all and we rejected it as a platform for content monetization at my company, but I can also tell you that our first-party approach wasn't exactly a slam dunk.
As a developer I'm terrified of anything that handles payments. There are so many ways to do it wrong, and each exposes me or my clients to massive losses. Even well funded companies with teams for security suffer breaches daily.
There's plenty of middle ground. You outsource just they payment/donate form and pay a small premium on top of merchant fee. You just to do everything on the content and marketing side yourself.
As a heavy Patreon user (donator side) I don't think this is true for Patreon. It may be true for Apple but it isn't true for Patreon. They do almost nothing as far as helping the creator's reach. The typical funnel is people find creators on YouTube first and then look up their Patreon if they want to support the channel. The discovery happens on YouTube or another platform. It's difficult to find new creators on Patreon's website even if that's literally what you want to do; I use Google to find the Patreon pages! I doubt that having a Patreon has any impact at all on the number of viewers; it's just a convenient solution once your viewers have already decided to pay you. IMO this should be concerning to Patreon: there's no stickiness in their platform; a competitor could easily take over, and the creators can easily switch.
On the other hand, switching away from YouTube would be instant channel suicide, because they are actually the ones providing the reach. I think YouTube must see the existence of Patreon as a critical failure. YouTube is doing all the hard work and Patreon is getting paid for it!
I would say it's the other way round. Since creators need an income, patreon recieves a huge amount of free advertising from small and big influencers/youtubers/etc
It’s not just (or even primarily) discoverability.
I will never type in my credit card to give some random app developer $1.99. I will frequently click buy on an app in the App Store.
Same is likely true for Patreon. Even if I found your videos or podcast by some other means, the fact you can mention “Thank to to my patrons” means I can easily find you (not discover you) on Patreon and subscribe.
It’s about convenience and removing friction more than safety/security.
If those are every bit as low friction as the alternatives, I’m willing. (But that includes “I heard a podcast while I was driving mention patron; I should spend 30 seconds and give that creator money.” where I can find and login to Patreon faster than I can find the creator’s random website URL.)
For recurring billing, no, I will not give a random website my CC near as easily as I will Apple or Patreon (or any other platform that stands more to lose by biting my hand than an individual site does).
I poked at your site's donation functions. For me personally, if I was doing a one-time donation, that flow seems fine and something that wouldn't block me for a one-time.
For a recurring donation, the hover over "A donor account is created automatically for recurring donations. Account setup info will be emailed to you." would remind me the hassle of using a random extra account that I need to keep track of, trust that it won't get breached, and be able to find and login to when I want to stop the recurring donations [and trust that the site will actually stop the donations without hassle].
That's going to be enough to block me for recurring (but you probably have data on the people it doesn't block, meaning people's preferences vary).
Thanks for the feedback. Indeed I'm not capturing the supporters with your concerns.
However, I get immediate cash access to a donation (recurring or otherwise), and almost everyone covers the transaction fee. This feels less centralized and gimicky than Patreon -- at the cost of losing sokoloff.
You could A/B test showing Patreon to a subset of your users (or in different positions) and see if Patreon gives you enough incremental lift to cover their higher vig.
It’s not about sokoloff. It’s about what gives your group the most net income after all fees and factors.
There's no discoverability anywhere, save if you get into a new platform super early. There's just too many things.
Most creators who have "made it" (whatever that may be) should work on setting up their own website with their own payment processing and encourage fans to use it, less for the additional money and more for the security against single-income flows.
I don't think that's true, there's discoverability on Spotify. I often get suggested artists or podcasts based on what I already listen to, and some of them are very good.
I'm not sure it's that high. They probably have AML regulations in multiple countries on their backs, and they are dealing with tons of tiny payments not a few big ones. For each tiny payment there's some chance of a problem occurring which will require support time.
Banks take care of an enormous amount of small transactions on credit and debit cards and only charge ~3%, some European countries have fees as low as 0.3%.
The high fees of patreon have nothing to do with payment support issues.
In India, the cost of instant payments is exactly zero. Additionally, RuPay cards have a Zero MDR which has really really made Visa and MasterCard angry
I actually had the privilege of attending a seminar by the NCPI guys and someone did ask this question. The answer is different for different players in the ecosystem. But fundamentally, the actual cost per transaction is so low that it really does not matter. Visa/MasterCard are rent seeking parasites.
For the apps like GPay and Amazonpay, yes it is data. But of course there is the reference implementation app that does not do any of that. People just prefer the other apps because they offer good cashbacks.
For the banks, it's a service they offer, just like having a website and passbook updation. No customer is going to go to a bank without a website and now the same applies for instant transfer.
I hope it works out in the long run. I've seen a version of "banks do payments" before and while it started well, other banks started doing their own thing with quality degrading, and merchants needing to support more options. Until we got to the absurdity of "here's a grid of 30 bank icons, try to find yours"...
> "here's a grid of 30 bank icons, try to find yours"...
UPI exists to solve precisely that problem. It forces everyone to use a common interface. Customers can use any app they want to access the API. They don't depend on the bank for anything except the actual Credits and Debits in your account.
At least in the US, banks provide quite a bit less payment support. Chargebacks are a big one: with Stripe or something similar, you have to manually respond and pay a $20+ fee every time someone files a chargeback.
Banks make money with your money. And 99% of stored money comes from 0.1% of their clients.
Leverage coming from fractional-reserve [1] is just a part of it but it gives you some idea.
If you mean just credit cards, it's much different scale than what we're discussing here and a duopoly which is basically a money printing machine. If somebody has any insight how much money Visa/Mastercard make from banks and institutions vs users I'd love to hear it.
But don't forget that apart from a small percentage which goes to CC provider, they also get the most valuable data there is about you as a consumer (and more generally about all consumers worldwide and trends across multitude of dimensions). I'm guessing these companies could easily survive just selling the data.
I know patreon only because of youtube. Are there many creators not connected to youtube on patreon? My impression is if youtube would allow donations to creators, patreon would be dead. Am I wrong?
I'm not sure how much of Patreon is tied to Youtube. Anecdotally, of the ~15 creators I support on that platform, 3 of them are Youtube channels. The rest are podcasts, web comics, and blogs. Non-YT streamers and game developers are also a big segment, I believe.
Looking at the top 5 creators on Patreon[1], it seems like two of them are primarily Youtube channels. I could be wrong about that, but that's what a quick search implies to me.
In other words, it doesn't look like Patreon is exclusively or even mainly reliant on Youtube. On the other hand, if Youtube was only (let's say) 20% of their revenue, and Youtube went away, it could hurt or kill Patreon. So, maybe?
They already have superchats and and memberships(paid, different from subscribing) on Youtube. These are mostly used by streamers. Then again I think you can give superchats on premiers. Not sure if you can limit videos to membership only.
>They already have superchats and and memberships(paid, different from subscribing) on Youtube.
And you can have multiple levels od membership.
> I think you can give superchats on premiers
You can if you enable them on your premieres. However a lot of creators just publish their videos rather than ran run them as premieres. But you can also enable tipping which allows viewers to give a one off tip.
> Not sure if you can limit videos to membership only.
You can, you can also limit live streams and playback of past live streams to members only. However as not to fragment their Patreon supporters, these videos are normally just uploaded as unlisted and the link is shared on Pateron.
As for the cut. On Ad's its typically a 60/40 split with YT taking the 40%. On Superchats, superstickers, superthanks (yt's one off tippings) and memberships its a 70/30 split (yt's cut being 30%).
Depends on two things - does Youtube give a better cut? Presumably they would, but Google doesn't have a good track record. Second, do they want to trust Google not to both ban their channel _and_ take all their income away.
If you have a YT page, but get your money from Patreon, you have a fallback if either of them drops you for whatever reason.
That's before you get into podcasts on Patreon, which seems to make up a lot of their userbase, if you look at their most patronized stuff. There's no particularly good podcast monetization platform, rightfully, because of its decentralized protocol.
I know quite a number of podcasters who use Patreon. It ends up being pretty convenient, because you can enable a podcast-compatible RSS feed that your users can import into their podcatcher.
So the article criticizes Patreon for having "additional charges for non-US PayPal payments as well as separate currency conversion fees that are mysteriously high at 2.5%", offering donorbox.org as a respite, yet no-where can I seem to find what donorbox charges for non-US PayPal payments and currency conversion?
Donorbox doesn't even seem to process international VAT. It seems to be geared for non-profits, which I really doubt the author's writing gig qualifies as. So basically he is just dodging tax and all legal responsibilities.
Typical credit card fees might be 25 cents/transaction plus 3%. What transaction size would give you the 17% cut that the writer complains about Patreon taking?
.25 + .03x = .17x
.25 = .14x
x = .25/.14 = 1.79
So, for these numbers (exact rates vary but are in this ballpark), a transaction size of $1.79 will result in a cut of 17%.
There is a non-zero cost per transaction, with any credit card company, with paper checks (built into the cost of the check), with any payment scheme other than "give me the cash in person". The smaller the transaction size, the larger the cost will be as a percentage. The numbers described here seem pretty typical.
There's an awful lot of comments here from people who seem totally unaware that PayPal offers a micropayment account type, with a completely different fee structure from a standard account. For US$1 transactions, a micropayment account saves 23c in fees.
If you're talking about or doing many transactions below US$12 and paying the standard fee structure, you're doing it wrong.
A solution to this is for creators to make the same move as ecommerce businesses going from Etsy to Shopify. Getting closer to the money and having patrons pay them through their own domain. I believe in this idea so much that I built a solution for creators who want to do exactly that -> https://jetpeak.co
What part of ~14%-17% is 'stark' is hard to understand. Other creator subscription platforms have 20%-30% cut even from the start. He is confusing a creator membership platform with payment processors. Which means that he also is not aware of the below:
Patreon handles all fraud, chargebacks, scams, and on top of that it also handles international tax schemes like EUVAT. Which is a GIGANTIC help for any creator because otherwise you will have to process and file the tax from all those sales one by one yourself or have an accountant do it for you. He seems to have missed that part of the cost. Donorbox seems to be for non-profits, which, I very much doubt the author's writing qualifies as. He may get away with it since he is from India and India may not be cracking on such things yet, but as the international VAT schemes proliferate and India jumps on board, it will be a different story.
Youtube is also a genuine platform that gets you an audience and discoverability, gets you ad revenue, and hosts your content (which in the case of streaming video is very much non-trivial technically). Patreon is a donation button with a feed. It's effectively a payment processor and in most of the world the margins in that industry are a fraction of a percent.
"She says she began making subscriber-only Patreon content in 2020 and hosting it on Vimeo. Then came the notice from Vimeo on March 11 that van Baarle’s bandwidth usage was in the top 1% of Vimeo’s users. So if she wanted to keep hosting her content on the site, she’d need to upgrade to a custom plan that could run her as much as $3,500 a year, given a week to make changes or leave the site. The Verge noted that her experience was just one of many — numerous Patreon creators received the notice, which has resulted in “confusion and panic.”
I don't know your audience but calling $25/year or $3/month "Symbolic support" on your "Donorbox" seems a bit ungrateful.
I do support creators moving off the sluggish excuse for a website that Patreon is though - especially if they can't even provide the main advantage of a centralized patronage platform: to keep fees low by aggregating smaller amounts distributed to many creators in one credit card/bank transaction.
This article claims Patreon's true cut is not the advertised 8-10%, but *86-83%*?? Surely this can't be true? We would have heard more people complaining about it by now.
it currently reads to me as 14~17, which is not great, but not that high either depending on the exact case.
> When considering all factors, including standard payout processing fees, the real cut for a creator on Patreon is often a stark ~14-17% depending on the exact scenario.
If a creator and a platform are splitting a dollar and “the real cut for a creator is ~15%”, I’d expect that to mean the creator gets $0.15 and the platform $0.85.
Reading your answer I get why the wording is ambiguous. I read it as “the real [revenue] cut for a creator”, keeping the same meaning for “cut” as in the page title.
Exactly. It's cut as a verb (to reduce) versus cut as a noun (the share of the total). In this case, I think the sentence structure has it as a noun, even if the author was thinking of the verb sense of the word.
Crypto presents a real solution to this problem despite HN’s hate for it. Users who want to achieve Patreon style donations and gated access to digital media can use stablecoin payments on a high-throughput layer two network. Cost per transaction would be minimal, allowing micropayments without cutting into artist profits. The protocol could be fully open source as well.
The alternative platform suggested in OP, Donorbox [0], seems to require a project to be governed by a non-profit organization. At least, all of their top-level landing pages only mention this type of org. Is this true? And if so, does Patreo require the same?
I think this article is missing the real network effect of Patreon.
Anyone who uses Patreon will be much more likely to support you because they already have a Patreon account. They don't have to setup an account on some other platform and add their CC details again.
I appreciate there may be some international issues with this, but at least for U.S. domestic, what's wrong with folks using services such as Zelle? At least for direct gifting, vs "ordering" where you want the payment tied to the transaction.
That's unrelated to what Patreon does? I'm not even sure it's possible to do "ordering" via Patreon - it's a subscription platform, and as far as I know, most of your p2p payment platforms don't offer subscription options.
That’s a great rate, but Patreon doesn’t have any control over customers’ desire to use PayPal (it’s a thorn in the side of the entire payments industry).
According to this article[0], product and engineering was ~150 people at the end of 2021 and they hope to scale to 400. Which...seems like a lot for what the company is? Although the hiring landscape has changed drastically in the last month so who knows how accurate that plan is today.
Yes that's absolutely a lot considering the code to solve Patreon's business problem has been written long ago and works just as well. The core business problem can be boiled down to a set of spreadsheets - based on payments going in and creators subscription timeframes you work out the payout for each creator. If it takes you 150 engineers to do the aforementioned I'd look at you in a funny way or start suspecting ulterior motives (and in this case there indeed are ulterior motives - hint: the objective is not to build a profitable product).
Craigslist had 50 employees in 2017. But a lot of companies like to go down the microservices / complicated architecture path which adds to the dev ops burden.
CAPITALISM cuts deep inside creator's profits. Patreon is only one such that relies on the creative works of humans, and gatekeep while charging usurious rates for "access".
Patreon DOES cut deep, for little benefit. But so does every company that hires people. By definition, we do not get the full surplus of our labor. We get scraps, and the "job creators" (read: capitalist scam) get the lion's share of our work.
That's how capitalism works - it's a scheme where only a few at the top get the benefits of the rest of us, all the while they tell us that they deserve our benefits of work.
TFW when white collar professionals complain about the prices businesses charge in order to pay the white collar salaries necessary to make the products they use. And so many of these companies aren't even profitable, either.
Patreon is a CRUD app and something you could build in a few months and consider it done if you wanted to. The core value proposition of Patreon hasn't changed since they launched, and the business problem is still "take $$$ from people, figure out how much to pay each creator, pay out $$$ to creators".
> And so many of these companies aren't even profitable, either.
It's not profitable because it's an engineering playground - the objective is not to solve the business problem described above, it's to build complexity for the sake of complexity to justify future funding rounds.
If they wanted to, they could literally consider the project done and run it with a skeleton crew handling support & maintenance, but why intentionally put yourself out of a job?
I don't disagree that the core concept of Patreon is relatively simple and may even be able to be recreated in a few months, but what you definitely can't do in that amount of time is to comply with the breadth of regulations all over the world.
> Patreon is a CRUD app and something you could build in a few months and consider it done if you wanted to.
Yeah. EVERYBODY says that for EVERY single app or service that is posted on Hackernews. They could do it with even less people and funding. Yet, there doesn't seem to be anyone who actually did any such thing in a few months with 4-5 people.
Also, keep in mind that once a well-funded player with infinite money to spend on marketing enters a market it's often no longer worthwhile for a bootstrapped player to compete even if it's possible on technical grounds.
I heard about it and I know enough about it to know that it is scarcely known. The problem is not making something that caters to a small group of users. The problem is doing it at scale.
I agree, it is scarcely known. However it does confirm that the technical problem of Patreon isn’t rocket science if it can be solved by volunteers on a very restricted budget.
> The problem is doing it at scale.
IMO that’s more down to support/operations than tech.
Subscription aggregation services already existed WAY Before Patreon. So the technical problem was never rocket science.
The technical problem was, and still is, making it easy, safe, legal and scaling it to millions of users. Like every single technical problem in the tech startup world.
careful talking about profitability in your point, as most of these companies are reinvesting to chase unicorn/monopoly level growth. some struggle with profit not because it's a tough biz creators should be thankful to them for, but because they're structured/managed for growth over current customer needs.
for-profit platforms will always seek to maximize the function, the marginal value of the rent they take. any charity to creators is incidental dynamics along the way
Except they don't collect, process and pay international tax like EU VAT. Or California sales tax etc. You have to correctly collect it and file it one by one.
So Ghost is not a creator platform. Its a payment platform.
Ghost is a platform for creating content. Ghost partners with Stripe to handle the payments.
For a customer who runs a small town Indiana newspaper, who may be a somewhat typical customer, it's not that complicated: They won't have international subscribers and they would pay state and federal taxes-- standard income staff stuff.
And doing so with Ghost vs Patreon could save thousands of dollars per year!
Not really - because, with Patreon you can very probably report your income as 'Patreon income', whereas with Stripe, you will need file each and every single income that enters your account because Stripe does not do that for you.
Source: 25yrs experience building payment networks