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As a career developer 40 years into specializing on 3D graphics and animation, Blender's progress and accumulative feature set is stunning. I realized about 6 months ago Blender had cross a threshold of usability, and in those years of being "difficult to learn and use" the Blender community quietly built out a feature set that rivals, if not exceeds every commercial 3D modeler, animation, node based procedural subsystem, compositing, and scientific visualization product on the market. Due to Blender's deep Python integration, deep learning libraries can be imported and integrated to significant mad computer wizardry. Blender has come of age, and it is going to eat several commercial software publisher's lunch, if they don't wake up.



I think I read the focus this year is also live action tools / production tools, so lots of things coming that fit a professional environment.




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