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> So "Unreal does it" doesn't necessarily mean it's the right choice for great code [...] "But dude, YAGNI! Don't try to predict the future" you say, missing the point.

Actually i'd say the opposite, "Unreal does it" indeed doesn't mean it's the right choice, but that "Unreal does it" proves that in practice that stuff doesn't matter - Unreal is a codebase going back decades and yet it is as popular among developers as it ever was (some developers even throw away their own engines to switch to it).

So while these topics can be amusing to read, in reality they are bikeshedding of little more importance than using spaces vs tabs or where to put curly braces and how that affects diff tools.



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