I completely disagree. I think these are taking it a step further than your examples. Dalle2 is not just using the existing Kermit and pasting it in different environments, it's modifying Kermit to fit in that world.
It's clearly just an existing photo of Kermit pasted over an image from the film. There are even two sets of arms. I could Photoshop that in a few minutes.
I think it's impressive. It looks like Kermit is a character in the Star Wars universe. There are a few issues with the eyes and feet, and it's also hard to tell if it's a creature or a person in a frog suit. However, it gets 90% of the way there, and the pose is great for a frog/human hybrid.
The most exciting thing is how this could be used as a starting point for design. I could take the Dalle2 Kermit image above, fix the eyes/feet, add a few distinctive Kermit features, and have a great piece of concept art in an hour, rather than taking a day or two to create something from scratch. Obviously it can't be applied to all workflows, but for those it's suited for, it'll save vast amounts of time and costs. For that reason, it's already something of real value in its current state. The same can't be said about the Star Wars examples you provided.
For example, your Star Wars example...
https://i.ytimg.com/vi/6MebZx-4950/maxresdefault.jpg
It's clearly just an existing photo of Kermit pasted over an image from the film. There are even two sets of arms. I could Photoshop that in a few minutes.
Then, the Dalle2 image...
https://pbs.twimg.com/media/FUEDDm2UEAAO8yb?format=jpg&name=...
I think it's impressive. It looks like Kermit is a character in the Star Wars universe. There are a few issues with the eyes and feet, and it's also hard to tell if it's a creature or a person in a frog suit. However, it gets 90% of the way there, and the pose is great for a frog/human hybrid.
The most exciting thing is how this could be used as a starting point for design. I could take the Dalle2 Kermit image above, fix the eyes/feet, add a few distinctive Kermit features, and have a great piece of concept art in an hour, rather than taking a day or two to create something from scratch. Obviously it can't be applied to all workflows, but for those it's suited for, it'll save vast amounts of time and costs. For that reason, it's already something of real value in its current state. The same can't be said about the Star Wars examples you provided.