I learned it from games that porting to newer platform with faster FPS. For example, Dark Souls II runs at 30 FPS at release. Then upgrade to 60 FPS after porting to PC, but double the FPS also doubles the weapons break pace.
From seems to be guilty of this even today. Eldenring recently had a dog that did more bite damage at higher fps. I guess they're just ticking damage every frame the dog head and the player collider overlap.