It's actually mildly inspired by Savage 2 from S2Games which I think was just ahead of their time.
I have some ideas on how to seed it with players to avoid the Spellbreak fiasco but that would be part of how I design it and I don't want to write all my ideas out in the wild :)
It's actually mildly inspired by Savage 2 from S2Games which I think was just ahead of their time.
I have some ideas on how to seed it with players to avoid the Spellbreak fiasco but that would be part of how I design it and I don't want to write all my ideas out in the wild :)