Black Ops Zombies but with an insane amount more depth:
- We're talking things like skill trees.
- Levels that take hardcore amounts of time to master (think like the original runescape)
- Actual good game play at higher rounds (all zombie games have this problem -- there is not enough built into the game for the player to keep going at higher rounds)
- Weapons and abilities that don't follow standard physics with weapons and hence require skill to master beyond pointing at enemies.
One thing that is really great about zombies is you have to decide how to spend your points to stay alive. Do you buy a specific power up now or wait? should you buy this weapon or save up? I think it would be cool if there were even more choices to make. These simple decisions have so many consequences that make every game unique. It's honestly really cool game design.
- We're talking things like skill trees.
- Levels that take hardcore amounts of time to master (think like the original runescape)
- Actual good game play at higher rounds (all zombie games have this problem -- there is not enough built into the game for the player to keep going at higher rounds)
- Weapons and abilities that don't follow standard physics with weapons and hence require skill to master beyond pointing at enemies.
One thing that is really great about zombies is you have to decide how to spend your points to stay alive. Do you buy a specific power up now or wait? should you buy this weapon or save up? I think it would be cool if there were even more choices to make. These simple decisions have so many consequences that make every game unique. It's honestly really cool game design.