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I used to be very active in the Incremental/Idle game community and penned a few games myself.

At some point I toyed with the idea of an Idle strategy game. Battles would play automatically, and as a player your intervention was purely at the strategy level: manage your armies, resources, etc. Think Total War but every battle is auto.

This was a bit boring so I pivoted a little: battles would be mostly automatic, but players had a limited number of actions. For each battle players would set up their troops and these would fight automatically. You'd have a limited number of action points, say 6, that you could spend on things like spells or reinforcements. Also you would win 1 action point for every minute.

I wrote a prototype for this, but I never made it work. In my mind I imagined an epic struggle where two players would fight tooth and nail for several minutes until one just about won the battle. In practice battles were either an endless stalemate or one player quickly steamrolled the other.

There might be a good idea there, but it might require far more work balancing and pacing that I could put into it.




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