Hitting critical mass was definitely the weakness for Savage.
Natural Selection worked much better in that regard. About 6v6 was the sweet spot, but it worked alright on lower player counts and was absolute fun chaos at higher counts. It was a fixture at our LANs for many years!
One the best parts of these games though is that new players are always incentivized to contribute and aren't a net drag (in casual play). Sure you might be terrible, but your death still meant less damage on your teammates, and there was always something helpful to do whether it was helping build or repair things or scouting and harassing the enemy.
Natural Selection worked much better in that regard. About 6v6 was the sweet spot, but it worked alright on lower player counts and was absolute fun chaos at higher counts. It was a fixture at our LANs for many years!
One the best parts of these games though is that new players are always incentivized to contribute and aren't a net drag (in casual play). Sure you might be terrible, but your death still meant less damage on your teammates, and there was always something helpful to do whether it was helping build or repair things or scouting and harassing the enemy.