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I would like a game where the development company is only responsible for making the game.

No long, enforced intermissions between rounds.

Escape key works for all interstitial screens.

People can run their own servers.

Free to mod.

Basically, nearly every new game enforces how the player plays beyond just mechanizing the play. For instance, in Overwatch at the end of the game there are highlights. If you leave the highlights and queue again, you aren't actually in the queue until the highlights play out in your previous game.

Sure, each of the games breaking these rules may claim success, but this thread is about what I wish existed. It seems like a lot of games with these features used to exist (running my own server, mods/maps, etc...) and we've lost something.




I miss the time when modding tools were released by the devs and community servers were all the rage.

You would find a sever close to your location with a low ping and casually game in the evenings. At least 1/2 of the sever population were regulars. Modding was simple and encouraged. No DLCs.

I feel like I grew up during the golden age of gaming and my kids won’t get the same experience.


Oh yeah. Remember how fun it was before skill-based matchmaking? You could find a game you were good at and then just be good at it. These days you're matched with equally-skilled players so you know if you don't play better than you did yesterday you lose. It makes it too stressful to enjoy.


Yes, I've noticed it's much more common now for games to have deal-breaking aspects than they used to. Back in the day you could just mod it out, and today you can't. For example, in Jurassic World Evolution you eventually just stop because the gameplay becomes an endless loop of refilling feeders and replacing dinosaurs that died of old age. That would've been an easy mod, or even a value in an ini file two decades ago.


I know it's just one game, but some devs are still focussed on this. The Factorio devs are shining beacons of light when it comes to your requests.


See also Grim Dawn, Noita, OpenTTD - basically look for indie studios.


> For instance, in Overwatch at the end of the game there are highlights. If you leave the highlights and queue again, you aren't actually in the queue until the highlights play out in your previous game.

That used to be true, but it has not been the case for a couple of years now.


Without knowing the specific details in this case, one of the biggest problem in multiplayer games - even very popular games - is filling the matchmaking pools with players of a similar skill set and region (low ping) to you. My guess is that even though it doesn’t show you queueing, that’s just some entertainment to fill time - the server is actually scheduling games to maximise player counts.




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