wow!!! really impressed with your memory recall here. Yes I meant the first one. My memory is quite fuzzy as its been ages since I was gaming actively.
To me some of the best games I played allows me to build these internal dialogues with what has transpired so far. So much of Gothic 1 world seemed organic and quite dangerous with enough diversity and variability that creates unique character for each region.
I can't put in to words just how good that game was. Running through a dark forest with low HP, trying to make it to the new camp, witnessing bunch of Snappers gang up on a Scavenger and attack it etc while I hide. That was super impressive because it made me think there was some food chain ecosystem going on.
The story was quite good too and I could identify with the struggles easily. It was a believable world. Bunch of rebel lawlessness in new camp, the resource centric old camp competing, and buddha like spiritual group who seeks to escape the samsara.
I just have not played a good RPG like this on the PC, Stalker also shared similar qualities, perhaps FF7. But it was far more enjoyable than any new games I played recently. In fact I stopped purchasing new games since 2017.
Really wish the coop multiplayer mode in Gothic would've been released, used to get super excited seeing that.
I fiddled around with these two games for years mod and reverse engineering wise, otherwise I wouldn't remember it all either! And of course I played them both many times.
I played this game first as a kid, and it really left an impression on me. And yes, the game world is just so real, it all kinda makes sense. The forest has a really dark atmosphere, they did a funny trick there, they hardcoded it that your character state goes into threat mode, so the music changes to the threat version.
I have to be honest, it kind of ruined RPGs for me long term, since none of them really ever held up to the standards Gothic set that early. Too bad PiranhaBytes also never truly recaptured what they had.
And yeah coop would have been fun. Final game still links to wsocks, because they had it internally at some point, and some Net classes even remain too, but it's all unuseable. There are multiplayer servers though for actual roleplaying, but the multiplayer part is written outside afaik.
To me some of the best games I played allows me to build these internal dialogues with what has transpired so far. So much of Gothic 1 world seemed organic and quite dangerous with enough diversity and variability that creates unique character for each region.
I can't put in to words just how good that game was. Running through a dark forest with low HP, trying to make it to the new camp, witnessing bunch of Snappers gang up on a Scavenger and attack it etc while I hide. That was super impressive because it made me think there was some food chain ecosystem going on.
The story was quite good too and I could identify with the struggles easily. It was a believable world. Bunch of rebel lawlessness in new camp, the resource centric old camp competing, and buddha like spiritual group who seeks to escape the samsara.
I just have not played a good RPG like this on the PC, Stalker also shared similar qualities, perhaps FF7. But it was far more enjoyable than any new games I played recently. In fact I stopped purchasing new games since 2017.
Really wish the coop multiplayer mode in Gothic would've been released, used to get super excited seeing that.