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From a quick look the success of a strategy is very much dependent on the characteristics of a map. It seems that there are maps where you cannot even reach your opponent (maze_2, if I'm not mistaken.) Such maps punish defensive strategies. On the other hand, open maps with anthills not far from each other probably punish greedy strategies.



The maps are toroidal, i.e. the left and right sides are connected as are the top and bottom. So it is possible to reach the enemy in maze_2.


I stand corrected, I missed the connection wrapping around the top/bottom edge.




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