I would say that they were even greater inspirations for the Druid architecture that predated this latest work - we were hoping that a lot of the incremental/reactive patterns could be expressed using combinators over immutable data structures. That didn't work out as well as hoped; I think it's possible to build things that way, but it's also pretty hard going and the community never really reached critical mass.
A semi-explicit goal of this work (that somehow didn't make it into the blog post) is that developing for this architecture, both building the UI components and using them, should be a lot more fun than before. Of course, that's a slippery goal to quantify. We'll just have to see how it goes, but I'm hopeful.
A semi-explicit goal of this work (that somehow didn't make it into the blog post) is that developing for this architecture, both building the UI components and using them, should be a lot more fun than before. Of course, that's a slippery goal to quantify. We'll just have to see how it goes, but I'm hopeful.